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发表于 2013-10-16 17:21:29
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本帖最后由 FFUR2007SLX2_5 于 2013-10-16 17:29 编辑
132楼,武装突袭3——FSM全教程(二)
对于大多数国内玩家而言,发布过FSM脚本的玩家几乎为0,考虑到这一情况我想对于FSM还是从0开始。有些人几乎FSM长什么样都不知道,别担心,这里有全自动化一条龙服务,只要跟着教程一步步来保证你顺利拿下FSM!
首先我们更新一下我们的装备!看看你们用的PBO解包器,如果版本有旧的话更新一下,这里我用的是Elitness3 11.0.5。点击下载:
别问我Elitness是干什么的,这是拆弹器,接下来我们还得有解码器,FSM editor,如果你没有解码器就急冲冲的打开任务包一探究竟随后发现FSM文件通过txt打开成这样:
- /*%FSM<COMPILE "C:\BIS\FSMEditor\scriptedFSM.cfg, Showcase Combined Arms Mission Flow">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"insertion_E3",2,250,30.000000,-120.000000,120.000000,-70.000000,0.000000,"insertion" \n "E3"};
- item1[] = {"insertion_finish",4,218,-40.000000,-50.000000,50.000000,0.000000,0.000000,"insertion finished"};
- item2[] = {"start_assault",2,250,-40.000000,20.000000,50.000000,70.000000,0.000000,"start assault"};
- item3[] = {"not_server",4,218,-30.000000,-470.000000,60.000000,-420.000000,1.000000,"not server"};
- item4[] = {"exit",1,250,-30.000000,-540.000000,60.000000,-490.000000,0.000000,"exit"};
- item5[] = {"area_seized",4,218,-40.000000,90.000000,50.000000,140.000000,0.000000,"area" \n "seized"};
- item6[] = {"start_extraction",2,250,-40.000000,300.000000,50.000000,350.000000,0.000000,"start extraction"};
- item7[] = {"extraction_finis",4,218,-150.000000,380.000000,-60.000000,430.000000,0.000000,"extraction finished"};
- item8[] = {"END1_OR_END7",1,250,-150.000000,590.000000,-60.000000,640.000000,0.000000,"END1" \n "OR" \n "END7"};
- item9[] = {"extraction_unava",4,218,70.000000,380.000000,160.000000,430.000000,2.000000,"extraction" \n "unavailable"};
- item10[] = {"END3",1,250,70.000000,450.000000,160.000000,500.000000,0.000000,"END3"};
- item11[] = {"reinforcements",2,250,-40.000000,160.000000,50.000000,210.000000,0.000000,"reinforcements"};
- item12[] = {"reinforcements_e",4,218,-40.000000,230.000000,50.000000,280.000000,0.000000,"reinforcements" \n "eliminated"};
- item13[] = {"init",0,250,-30.000000,-400.000000,60.000000,-350.000000,0.000000,"init"};
- item14[] = {"E3",4,218,30.000000,-190.000000,120.000000,-140.000000,1.000000,"E3"};
- item15[] = {"timeout_reached",4,218,-40.000000,380.000000,50.000000,430.000000,1.000000,"timeout" \n "reached"};
- item16[] = {"dialog_from_pilo",2,250,-40.000000,450.000000,50.000000,500.000000,0.000000,"dialog from" \n "pilot"};
- item17[] = {"delay",4,218,-40.000000,520.000000,50.000000,570.000000,0.000000,"delay"};
- item18[] = {"END2",1,250,-40.000000,590.000000,50.000000,640.000000,0.000000,"END2"};
- item19[] = {"retreat",4,218,70.000000,160.000000,160.000000,210.000000,1.000000,"retreat"};
- 后面N行省略。
复制代码
那你可以买块豆腐回来了……
这不是给人看的,现在得问FSM编辑器在哪儿下载?有些人说我在这个页面找到了FSM编辑器:http://community.bistudio.com/wiki/ArmA:_Community_Tools
这里有两个:
那我想说的是准备好毛巾洗洗睡吧,咱们别参活进去了。(看到community你应该就明白我什么意思了)官方的FSM编辑器在哪里?在这里:http://community.bistudio.com/wiki/BI_Tools_2.5 这才是我们需要的官方编辑器。
FSM editor其实在BI TOOLS中全齐了,只不过我们当初在安装的时候没注意,现在回到你的BI Tools文件夹内看看有没有她:
没有的话再安装一遍,完成后我们就有“炸弹解码器”了。
我们看一下内部结构:
我擦,好恶心的图标,好奇BI为什么好这口?
接着回到刚才任务中非人类眼睛所能直视的FSM中去,我们在打开方式中选择FSM editor。看一下:
哇!那是神马?电路表吗?这丫的是串联电路还是并联电路呢……
我们还可以用鼠标把里面五颜六色的块块给点出来发现里面丫的躲着一坨代码……
一阵眩晕之后我们登上时光机回到了当初登上这条贼船的地方…… |
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