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本帖最后由 291701 于 2012-6-7 11:42 编辑
Doupe.cz made a preview of the Arma 3 E3 version and spoke with Ivan Buchta about what can be expected of Arma 3.
The preview is in Czech but the screenshots and the video released with it speak for itselves!媒体doupe.cz采访了e3大展上的ivan谈论了对arma3我们都能期待些什么。采访虽然使用的是捷克语,但是视频和截图本身也可以告诉我们很多信息。
Additionally Marek Spanel Bohemia Interactive CEO posted a statement in relation to the ongoing discussion about the delayed Community Beta and the not so nice Physics which we saw in the first E3 Arma 3 presentation.另外波西米亚互动的ceo Marek Spanel先生发表了一份关于延期的社区beta测试(原帖上写的是beta不是alpha?)的声明,e3上arma3的物理引擎表现并不尽如人意。
Arma 3 will migrate from PhysX 2.x to PhysX 3.X which is a lot of work and causes the Community Beta to be postponed!
arma3将会升级Physx 2.x版本到3.x版本,也就是说还要好多事情要做,这也导致了beta测试被延期!
Quote Maruk :
Maruk说:
I am not sure this was already discussed in the open somewhere but there is one massive change being done under the hood of Arma 3: migration from PhysX 2.x to PhysX 3..X.
我不确定这件事在公开场合讨论过没有,就是arma3将会进行一个重要新提升:物理引擎Physx将会从2.x版本升级入3.x版。
This may sound trivial but in reality it is basically switching to completely new physical simulation system with all consequences (a lot of work lost, delay of the entire development schedule). But we decided to make this transition, otherwise Arma 3 would be locked to PhysX 2.x for long time. It was basically now or never for the game...
这听上去很琐碎,但是实际上这将会成为影响整个全新物理模拟系统的关键的一环(太多的工作要去完成,使得整个开发流程被推迟了。)但是我们决定做出这个转变,否则arma3将会被长期限制在physx2.x止步不前。那样的话游戏基本上就很难再有机会进行提升了……
The transition phase is on-going and neither PhysX 2 nor PX 3 branch are really tuned or polished at the moment.这个提升正在稳步进行,目前无论是physx2还是px3都还没有被调试、润色到最完美的状态。(所以为了更好的arma3大家不要心急啦!)
Also, physical libraries only do part of what is needed and in no way guarantee that everything is going to react as it should: a lot of work on simulation, tweaking, testing, tweaking, AI routines, tweaking, fixing, testing is required with any type of physical simulation and in case of game this complex it really takes a lot of time and effort.而且,物理引擎函数库只起到了一部分作用,并不能保证所有的物理效果都像现实情况下的表现一样:依然要依靠大量的模拟调试,检验,再调试,ai程序校验,再调试,整合,校验所有种类的物理环境模拟,以使得游戏得到进一步的丰满,这真的很耗费时间和精力。(加油,加油!!)
视频在此:
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