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[新闻] SCANNING THE HORIZON: ARMA 3 IN 2012(待翻译)

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发表于 2012-2-24 12:38:53 | 显示全部楼层 |阅读模式
原文请看BI开发组官方博客:http://www.bistudio.com/english/ ... izon-arma-3-in-2012

Thursday, 23 February 2012 14:40
Written by Daniel Musil



After several months of radio silence - packed full of development and hard work - I'd like to outline some of our plans for 2012. It's been extremely rewarding to see how well things are moving forward, and, over the forthcoming year, we would like to share our progress with you on a more regular basis.



Recently, many new faces - from both other Bohemia Interactive studios and outside our company - have joined our team, which has significantly strengthened our development as a whole. It makes Arma 3 the largest ever project undertaken by Bohemia Interactive. Their experience, enthusiasm and excitement has been a welcome addition and is already paying back major dividends. An official 'welcome to the war', guys!



Looking forward, this year we're proudly showcasing our work at both E3 (June 5-7) and Gamescom Cologne (August 16-19). If you have the time, please come along and meet us to experience what we've managed to achieve so far, and get a sense of what's still to come. Of course, we'll set out more detailed information about our attendance closer to the time.





Following E3, we plan to open up the game to our players. This process starts with the release of a playable build of Arma 3. We call it the 'Community Alpha'. It's intended to enable people who'd like to try the game early on in development help us to shape it up - and make Arma 3 the greatest release of the series. Ours is a large and complex game - being developed by a relatively small team - so we really appreciate your opinions, thoughts and feedback.



The Community Alpha will be quite limited in terms of the assets it includes, with the goal of providing enough content to experiment with the brand new bits of gameplay and technology. It also enables our passionate community to prepare their mods for the very latest version of the Real Virtuality engine. Then, later on in the year, we'd like to open up our game up even further with a more extensive beta program. The exact details, however, we intend to set out closer to their launch.



As you may have recently picked up on, we plan to delay the full Arma 3 release. With this additional time, we're focused upon creating a feature-rich, polished, and bug free experience. For us, it all comes down to delivering a quality product. We've achieved a great deal, but we don't want to rush things at the expense of what we finally deliver.



DirectX 10/11 has been implemented. PhysX is working - particularly, rag-doll animation looks really impressive! The UI is undergoing a redesign, with the focus upon improved usability. Indeed, ease of use, and particularly accessibility, has been an entire goal in itself. We've heard your feedback, and we want to make the game easier to learn for those new to the game, without sacrificing anything that makes our game unique. We have reworked our animations using completely new motion capture recordings. The result is the most realistic animations ever achieved in the series, as well as additional gameplay features.



The visuals and graphics, such as color, lighting, and effects - are quite breathtaking and a massive leap forward for the series. The scale of the map truly cannot be comprehended from the screenshots... it is HUGE, vastly beyond anything seen previously. Last, but certainly not least, we are committed to delivering you a slick and rock-solid multiplayer experience. You can already experience some of the low-level fixes and optimisations brought about by the major release of Patch 1.60 for Arma 2 Operation Arrowhead, and Multiplayer will be something we're keen to talk about as development continues.





We have adhered to a strong focus upon backward compatibility throughout the development, meaning we (and of course even you) are in a position to get older assets into A3 very quickly, just with few tweaks here and there. There are, of course, the new features which would require additional settings.



Looking at our previous work, the fidelity of the British Armed Forces units was the foundation for work on character models in Arma 3, which are of a quality far surpassing what we've created before. While technologies like shotgun dispersal in Private Military Company helped to provide a platform for the implementation of things like mines and explosives in A3. Take On Helicopters, meanwhile, goes from strength to strength with recent updates and the forthcoming 'Cougar' patch and Hind DLC. Various new technologies at work in Arma 3 - like volumetric clouds - are on display in this game, and of course, we'd recommend to take a look at all of these great games to get a flavour of what's yet to come.



I'm really looking forward to sharing with you the results of our development. To kick things off, we're in the process of putting together a couple of developer's blogposts starting with sound recordings and our field trip to Limnos. You can see the brand new screenshots we've made available, which give a flavour of the developments we're making. Nothing is more rewarding for us than working and getting involved with people from the community who are as excited about the game as we are. I look forward to keeping you informed about our development as often as possible!



Daniel Musil



Project Lead Arma 3


 楼主| 发表于 2012-2-24 12:42:34 | 显示全部楼层
缓慢翻译中……
发表于 2012-2-24 12:44:12 来自手机 | 显示全部楼层
求翻译
发表于 2012-2-24 14:37:06 | 显示全部楼层
这篇文章的要点如下:
1.最近几个月ARMA3开发进度很好,开发小组增添了好多新成员,队伍之壮大是BIS前所未有的;
2.BIS会参加今年四月份的德国科隆Gamescom游戏展和六月份的E3展,E3展后会出个社区Alpha测试版,Alpha版的目的是让玩家体验新特性,反馈意见,并让MOD制作者早点为ARMA3做准备
3.甚至还会考虑到今年的晚些时候出个Beta版;
4.DirectX10/11都被植入引擎了,PhysX的效果很好,特别是布娃娃动作看起来令人印象深刻;
5.采用了全新的动作捕捉系统来重制人物动作,效果是ARMA系列以来最接近真实的;
6.UI也在重新设计和改进;
7.视觉效果,譬如颜色,光照等相比前作有巨大进步;
8.地图巨大超过以往,但不要担心游戏的流畅度,因为运用了ARMA2 1.60的补丁技术,这个大家都有体会的;
9.先前的为ARMA3做铺垫的几个工作:
  1)英军BAF的士兵高质量建模效果为ARMA3提供的参考;
  2)PMC里的散弹枪可运用于ARMA3里的地雷和爆炸物;
  3)TOH里的好些新技术将被运用于ARMA3,譬如体积云;
发表于 2012-2-24 14:40:34 | 显示全部楼层
还有,官方提供相关工具,ARMA2的模组将能很方便移植到ARMA3中,不过如果要具备ARMA3的效果,还是得修改一番。
发表于 2012-2-24 14:43:47 | 显示全部楼层
本帖最后由 FFUR2007SLX2_5 于 2012-2-24 15:26 编辑
After several months of radio silence - packed full of development and hard work - I'd like to outline some of our plans for 2012. It's been extremely rewarding to see how well things are moving forward, and, over the forthcoming year, we would like to share our progress with you on a more regular basis.



Recently, many new faces - from both other Bohemia Interactive studios and outside our company - have joined our team, which has significantly strengthened our development as a whole. It makes Arma 3 the largest ever project undertaken by Bohemia Interactive. Their experience, enthusiasm and excitement has been a welcome addition and is already paying back major dividends. An official 'welcome to the war', guys!



Looking forward, this year we're proudly showcasing our work at both E3 (June 5-7) and Gamescom Cologne (August 16-19). If you have the time, please come along and meet us to experience what we've managed to achieve so far, and get a sense of what's still to come. Of course, we'll set out more detailed information about our attendance closer to the time.


静默工作几个月,囊括了全部的开发和团队的辛勤工作,我想是时候公布2012年的一些计划了。看这一切能向前发展,我们感到有无比的成就感。并在即将到来的一年,我们想与大家更加频繁的分享我们的进步。



最近,许多来自波希米亚互动内部和外界的新面孔加入我们的队伍,这已大大加强了我们整体的发展。波希米亚互动便开始了有史以来规模最大的项目——ARMA3。他们的经验,热情和激情亟受欢迎并且他们已经得到了公司派发的红包。伙计们,我郑重宣布:欢迎来到战场!



展望未来,今年,我们将自豪在E3(6月5-7)和Gamescom科隆(8月16-19日)电游展上展示我们的成果。如果你有时间,那就来和我们见面来体验我们的成果,并且了解我们还会带来哪些新内容。当然,近期我们会订出更详细的游戏信息。

Following E3, we plan to open up the game to our players. This process starts with the release of a playable build of Arma 3. We call it the 'Community Alpha'. It's intended to enable people who'd like to try the game early on in development help us to shape it up - and make Arma 3 the greatest release of the series. Ours is a large and complex game - being developed by a relatively small team - so we really appreciate your opinions, thoughts and feedback.
E3展之后,我们计划为玩家开放游戏,这个过程要在ARMA3已经可以在PC上运行试玩后才开始。我们把它叫做“阿尔法社区”。这是为了让早些想尝试游戏的人帮助我们在ARMA 3上做开发,使ARMA3成为该系列的上品。ARMA3是一个庞大而复杂的游戏,而这么一个庞大而复杂的游戏却是又 一个相对较小的团队正在开发的 - 因此,我们非常感谢您的意见,想法和反馈。



The Community Alpha will be quite limited in terms of the assets it includes, with the goal of providing enough content to experiment with the brand new bits of gameplay and technology. It also enables our passionate community to prepare their mods for the very latest version of the Real Virtuality engine. Then, later on in the year, we'd like to open up our game up even further with a more extensive beta program. The exact details, however, we intend to set out closer to their launch.

社区阿尔法所包含的内容将相当有限,只在于提供满足可供玩家体验的游戏新技术的内容。ARMA3 Real Virtuality引擎同样允许充满激情的玩家创造他们的模组。然后,在今年晚些时候,我们想打算对游戏作进一步的程序测试版开源。具体细节,还得等游戏快发布再说了。



As you may have recently picked up on, we plan to delay the full Arma 3 release. With this additional time, we're focused upon creating a feature-rich, polished, and bug free experience. For us, it all comes down to delivering a quality product. We've achieved a great deal, but we don't want to rush things at the expense of what we finally deliver.

正如你可能最近了解到,我们计划推迟ARMA 3的发售时间。有了这额外的时间,我们将创建一个功能丰富,严格打磨,没有bug的游戏。对于我们来说,这一切都归结为客户提供高质量的产品。我们已经取得了很大的成就,但我们不想急于时间发售一款草率的作品。



发表于 2012-2-24 14:48:39 | 显示全部楼层
只希望配置不要太变态!
发表于 2012-2-24 15:02:52 | 显示全部楼层
DirectX 10/11 has been implemented. PhysX is working - particularly, rag-doll animation looks really impressive! The UI is undergoing a redesign, with the focus upon improved usability. Indeed, ease of use, and particularly accessibility, has been an entire goal in itself. We've heard your feedback, and we want to make the game easier to learn for those new to the game, without sacrificing anything that makes our game unique. We have reworked our animations using completely new motion capture recordings. The result is the most realistic animations ever achieved in the series, as well as additional gameplay features.

DirectX 10/11已入住游戏。 PhysX带来的布娃娃效果看起来真的令人印象深刻!用户界面进行了重新设计,始终将重点放在提高其实用性易用性和无障碍性。我们已经收到大家的反馈意见,我们想让新人能更容易的进行游戏,同时兼顾游戏特色的完整性。动做采用全新的动作捕捉进行录制,能给玩家带来ARMA有史以来最逼真的动做效果以及其他游戏功能。



The visuals and graphics, such as color, lighting, and effects - are quite breathtaking and a massive leap forward for the series. The scale of the map truly cannot be comprehended from the screenshots... it is HUGE, vastly beyond anything seen previously. Last, but certainly not least, we are committed to delivering you a slick and rock-solid multiplayer experience. You can already experience some of the low-level fixes and optimisations brought about by the major release of Patch 1.60 for Arma 2 Operation Arrowhead, and Multiplayer will be something we're keen to talk about as development continues.

视觉效果和图像效果,如色彩,灯光,环境 - 是相当惊人的,这是ARMA系列的一个巨大飞跃。从截图是不能管中窥豹的,我们的全比例地图是出奇的大,大大超出以往大家所看到的。最后,不仅如此,我们致力于向您提供一个绝对稳定的多人游戏体验。你已经可以从武装突袭2箭头行动1.60补丁对多人游戏的一些修复和优化有所了解,所以我们依旧对多人连线上不断优化开发。
发表于 2012-2-24 15:20:16 | 显示全部楼层
We have adhered to a strong focus upon backward compatibility throughout the development, meaning we (and of course even you) are in a position to get older assets into A3 very quickly, just with few tweaks here and there. There are, of course, the new features which would require additional settings.

我们一直坚持关注整个开发后期的游戏兼容性,这意味着大家很快就能将旧资源导入ARMA3,大家只要做一些微小的调整即可。当然要实现ARMA3所拥有的功能,则需要额外的设置。



Looking at our previous work, the fidelity of the British Armed Forces units was the foundation for work on character models in Arma 3, which are of a quality far surpassing what we've created before. While technologies like shotgun dispersal in Private Military Company helped to provide a platform for the implementation of things like mines and explosives in A3. Take On Helicopters, meanwhile, goes from strength to strength with recent updates and the forthcoming 'Cougar' patch and Hind DLC. Various new technologies at work in Arma 3 - like volumetric clouds - are on display in this game, and of course, we'd recommend to take a look at all of these great games to get a flavour of what's yet to come.

在我们以前的工作来看,英国武装部队单位的保真程度是 ARMA3人物模型上工作的基础,而ARMA3的模型精细度远远超过我们之前所有的模型的质量。而像PMC AA12的技术将运用到ARMA3地雷和爆炸物的平台上。同时在不断壮大《驾驭直升机》上,即将到来的“美洲狮”DLC和之前的“雌鹿”DLC的各种新技术也将入住ARMA3 - 譬如在这个游戏上展出的容积云,当然,在体验ARMA3之前,我们还是建议你看一看我们之前的这些作品。


I'm really looking forward to sharing with you the results of our development. To kick things off, we're in the process of putting together a couple of developer's blogposts starting with sound recordings and our field trip to Limnos. You can see the brand new screenshots we've made available, which give a flavour of the developments we're making. Nothing is more rewarding for us than working and getting involved with people from the community who are as excited about the game as we are. I look forward to keeping you informed about our development as often as possible!

我真的期待着与大家共享我们的开发成果。闲言碎语不多说,我们把几个开发商的博客文章贴出来了,都是有关于游戏录音和我们在利姆诺斯岛实地考察的内容。从全新的截图中你可以看到我们的开发进程,没有什么能比和论坛成员共享激动时刻更佳的时光了,我们会经常跟新游戏讯息,keep u update! (完 翻译:ffur2007slx2_5)
发表于 2012-2-24 15:21:19 | 显示全部楼层
完.......
发表于 2012-2-24 15:36:44 来自手机 | 显示全部楼层
很想买,看来要存私房钱了,就是难度有点大,单位的人跟我们都是邻居,我要哭了,退伍后我一定要跑的远远的
发表于 2012-2-24 16:18:23 | 显示全部楼层
aleshaliyan 发表于 2012-2-24 14:48
只希望配置不要太变态!

不要希望~~~TOH已經夠变态了,ARMA3我個人估計更变态,如果你銀包傷不起我建議你不要去玩ARMA3,我只希望变态的配置要求同時應有照片級別的畫面,不要不成正比例好了~~
头像被屏蔽
发表于 2012-2-24 16:56:41 | 显示全部楼层
提示: 该帖被管理员或版主屏蔽
发表于 2012-2-24 17:08:43 | 显示全部楼层
能够有一个让我看起来有带入感的效果就很满意了。
头像被屏蔽
发表于 2012-2-24 17:33:57 | 显示全部楼层
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