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[讨论] 请问如何置换载具,武器与人物皮肤(涂装)?

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发表于 2011-11-1 08:57:36 | 显示全部楼层 |阅读模式
请问如何置换载具,武器与人物皮肤(涂装)?

我最近有几个很棒的涂装与想法想涂鸦在战机上面,不知道有没有高人能教我如何导出与导入模型的皮肤,而修图这部分我是会的,所以肯请高人教我导出与导入这部分!

谢谢!
发表于 2011-11-1 09:07:54 | 显示全部楼层
本帖最后由 FFUR2007SLX2_5 于 2011-11-1 09:13 编辑

全部替换使用:http://community.bistudio.com/wiki/setObjectTexture (任务形式放出)

精细替换使用:http://community.bistudio.com/wi ... torial#Get_textures (addon形式放出)
Get textures

Since we'd like to have something concrete like a concrete wall, we hop on over to www.cgtextures.com and look for fitting textures. For Tutorial-Purposes I'll use the following textures:

ConcreteBare0022_3_M.jpg

ConcreteBare0032_M.jpg

ConcreteNew0019_M.jpg

You can easily find them on www.cgtextures.com by clicking in the upper menu on „Textures“ -> „Advanced Search“.


At first I'll load all three textures into the photoshop-project.

Scale the „ConcreteBare0022_3_M“ so it will fill ¼ of the file. Hold the „Alt“-key and drag it to the right corner. A copy has been created. Repeat this until the file is covered in concrete. Select all copies and the original layer in the layer-menu and select "Reduce to one layer".

Now make the concrete layer seamless with the Repair-brush: (http://img237.imageshack.us/img237/3430/reperaturpinsel.jpg). Scale "ConcreteNew0019_M" up so it'll fill the complete file. Hide "ConcreteBare0032_M" with a click on the eye in the Layer-menu.

Drag the "ConcreteBare0022_3_M"-Layer (The seamless concrete) in your Layermenu to the uppermost place. Duplicate it. Hide the original. Doubleclick on the copy in the layermenu. The following window will appear.

http://armtac.ar.funpic.de/O2Tut_EN/F%fclloptionen.jpg

Trick 17... Oh, and excuse this picture being in german, jawohl?

Toy around with the "Colorarea"-Slider, until 50% of the layer are vanished. Click OK and create a new, empty layer underneath the one you edited right now. Merge these two (the 50%-one and the empty one) together. To do so, select them both and hit „Ctrl + E“.

Now click with the "Ctrl"-key on this new layer. It should look like this:

[4] Click to enlarge. And again: Ignore the german text.

Now hide these two layers, click on the layer with the "complete" concrete and click on the "Add layermask"-Symbol

http://armtac.ar.funpic.de/O2Tut/Ebenenmaske.jpg


Unhide this layer and duplicate it. Select the Layermask of the layer in your layermenu. (another odd sentence...) Click on „Filter“ -> „Blur“ ? „Gaussian blur“ and blur the whole thing by 4 px. Reduce fill and opacity of this layer to 60%. Remove the duplicate's layermask, hit it with your RMB (no, don't take this literally) and select "Remove layermask". Reduce opacity and fill of this layer to 40%.

Create below the "ConcreteNew0019_M" layer anew layer, which you'll fill with a 50%-Grey, (128,128,128)

Reduce the opacity and fill of the „ConcreteNew0019_M“-layer (Not the one from one sentence ago) to 90%.

If everything went well, it should look like this.

[5]

Guess what: It's nearly done.

 楼主| 发表于 2011-11-1 10:12:25 | 显示全部楼层
谢谢!我自己研究看看,如有不懂我会再问!
感谢版主!
 楼主| 发表于 2011-11-1 10:48:10 | 显示全部楼层
所以只要透过这方法?就可以换掉我喜欢模组的皮肤吗?

那请问一下,我上次找到一个F-16的载具,想把他的涂装换掉,于是我用解开任务的那个PBO程式,把那个模组解开,也确实看到了他的paa档,但开启时会显示错误,请问我要怎样才能正确地看到并转档出来?
 楼主| 发表于 2011-11-1 18:13:45 | 显示全部楼层
阿!我经搞定涂装了,已成功置换。

但现在有个疑问就是,我想要把我换过的载具独立出来,在地图编辑器新增一个单位,不会盖掉原来的单位,请问那在addons里面的哪里?要怎打?

还有这个config.bin要怎开启?这有关系吗?
发表于 2011-11-2 15:14:32 | 显示全部楼层
阿!我经搞定涂装了,已成功置换。

但现在有个疑问就是,我想要把我换过的载具独立出来,在地图编辑器新增一个单位,不会盖掉原来的单位,请问那在addons里面的哪里?要怎打?

还有这个config.bin要怎开启?这有关系吗?


想要独立放出addon就会牵涉到制作addon的基本常识:

config.bin是二进位加密的,官方没有提供开发软件,所以需要你自己下载第三方软件读取:http://community.bistudio.com/wiki/ArmA:_Community_Tools

在模型贴图不变的情况下,制作addon只需config.cpp或config.bin就够了,当然你需要对内容进行相应的修改:http://community.bistudio.com/wi ... el.cfg_relationship
  1.     class ah64 : Helicopter
复制代码
当然,在贴图路经改变的情况下,你必须用oxygen解开p3d修改贴图路径,建模和贴图一般是绑定在一起的。

 楼主| 发表于 2011-11-3 12:26:07 | 显示全部楼层
谢谢版主!

目前我已成功新增单位,也并不会影响到原本模组!

现在遇到的问题是,我解开模组以后,想修改p3d档,修改里面的贴图路径,直接点刚解开的并没有办法,后来我找到一个叫ConvertP3d1.58的程式,成功转换。(这里不知道为什么原本2m的档案会放大到14m)

之后我就开启oxygen 2 来修改贴图路径,然后存档。最后整个addons压缩进去游戏后,会出现不能读取(cannot open object)!

不知道为啥会这样,是因为p3d档还需要转成怎样子吗?
 楼主| 发表于 2011-11-3 13:04:45 | 显示全部楼层
阿!我发现未什么不能load到了!因为我在包的时候他竟然没把我的p3d档给包进去......

这是怎么回是~~~~~!
 楼主| 发表于 2011-11-3 13:10:36 | 显示全部楼层
好像我是在用BinPBO Personal Edition,说我的p3d有问题,所以包不进去!

怎办?
发表于 2012-7-30 19:27:41 | 显示全部楼层
楼主能不能把置换载具涂装的方法传授给我。
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