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楼主: Alex.XP

[新闻]来自IGN对ArmA2的最新报道(翻译完毕)

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发表于 2008-11-24 00:31:03 | 显示全部楼层
Battles take place on a meticulous recreation of the Czech Republic.

战斗将在极为精细的捷克共和国重制版进行.

[ 本帖最后由 novelekehe 于 2008-11-24 03:02 编辑 ]
发表于 2008-11-24 01:08:39 | 显示全部楼层
ArmA II is looking set to be the dog's proverbials.

武装突袭II将会让小狗家喻户晓.

[ 本帖最后由 novelekehe 于 2008-11-24 03:03 编辑 ]
发表于 2008-11-24 01:29:45 | 显示全部楼层
It's only when playing through an early version of the game that you get a sense of the kind of detail Bohemia are aiming for. The ArmA: Warfare mode was a free add-on for ArmA 1 that was released just this May and it will be a focal single and multiplayer mode in the sequel. It takes the main combined arms nature of the FPS game, and places it within the framework of real-time strategy with a commander handing out orders. Securing objectives awards resources that can be spent on better equipment and reinforcements that follow you around. It's impressive to play right now in ArmA 1, but across the new maps and with the new vehicles it strikes you how much more closer the game feels to the original Flashpoint, but of course now with all the graphical and spatial developments Bohemia have spearheaded since.

仅仅玩儿了点游戏的早期版本,你就能体会到波希米亚的(制作)目标了.武装突袭:战争是今年3月发行的武装突袭的一个免费增值包,其将为一款针对单人和多人模式的续作(延伸).它融合了主视角射击游戏的武装特性,并将其放入了由指挥官发布命令的实时策略框架中.得到完成目标奖励将可花费在提升你周围的设备及增援上.在现有的突袭1中玩儿将会令人印象深刻,但通过新地图和载具,您将会感到离原版闪点行动更加接近,当然还得基于比希米亚长久以来所开发的图像及立体空间.

[ 本帖最后由 novelekehe 于 2008-11-24 03:03 编辑 ]
发表于 2008-11-24 01:48:00 | 显示全部楼层
Sound is one area that the team has been spending a lot of time working on, and it's designed to be the most realistic audio experience in a game of this type. When you consider that you'll be fighting at ranges measured in hundreds of metres, where you'll be seeing muzzle flashes from the enemy before hearing the bullet ping past your ear, you'll have some idea what to expect. This level of environmental sound positioning is totally new, to the point that when Bohemia went shopping for a sound solution they quickly found there was none. Sound design went even further: if you know your war films you might recall in Battle of the Bulge how the American GIs heard the distant sound of squeaking tank treads before the deep growl of Tiger engines. In ArmaA II Bohemia claim to have created more than 40 independent sounds per vehicle, from different parts of each engine to the sound of each wheel on a variety of surfaces, with each sound spatialised. Impressive, even if such detail might be lost in the heat of battle.

音效是(开发)团队花费了大量时间的部分,这将会是同类游戏中最为真实的体验.当你想象自己在能看见敌人枪口火光后立即听见子弹从耳边呼啸而过的百米范围内进行战斗,你就知道要期待什么了.环境声音定位级别将是全新的.在波希米亚外出采购声音解决方案的那一刻,他们很快就找到了一个.声音射击进行到更深一步:如果你了解你的战争电影,你能想象到在<<突出部之战>>中美国步兵听到远处虎式坦克履带的吱吱声到引擎的隆隆声.在武装突袭二种,波希米亚称每种载具将会有超过40种独立的声效,从引擎的不同零件到轮子在不同表面上的不同声音.即使在激烈的战斗中会被忽略,它仍然是很令人惊讶的.

[ 本帖最后由 novelekehe 于 2008-11-24 03:03 编辑 ]
发表于 2008-11-24 01:50:48 | 显示全部楼层
Audio design plays a large part, every bullet ping expertly realised.

音效设计是一个关键的部分,每一个子弹撞击声都被专业地真实化了.

[ 本帖最后由 novelekehe 于 2008-11-24 03:03 编辑 ]
发表于 2008-11-24 02:09:10 | 显示全部楼层
One of the most interesting design decisions yet to fully implemented is one that could alienate as many fans as it may aims to entice. It's a mechanic that aims to keep players alive a little longer than might have been possible in previous games, but is much more interesting than a traditional cure-all medikit that brings you up to full health:

目前最为有趣的全面整合设计决定将可能由于其诱惑力而疏远众多爱好者.这是一个在前作中用来帮助玩家活得长一点的工具,但比传统的完全恢复医疗包更有趣:(接下文)

[ 本帖最后由 novelekehe 于 2008-11-24 03:03 编辑 ]
发表于 2008-11-24 02:27:39 | 显示全部楼层
"In previous games there were very limited ways to heal injured troops and so very often you simply died" remembers Spanel. "That wasn't unrealistic, but it was very tough on gameplay sometimes. So this time if you get shot, you may be given timely first-aid by the other team members and can keep going." Those fearing ArmA is going all LEGO Star Wars can rest easy that injured soldiers will have to be physically dragged out of direct fire, or the incoming fire suppressed - and quickly - if the injury is to be effectively treated.
(接上文)斯班奈尔回忆道:"在前作中你常常因为有限的治疗方法而死去.那并不真实,但对于游戏性来说还是挺难的.所以这回,如果你被击中,你的队友将会给你进行急救从而使你继续进行任务."那些怕武装突袭变成 乐高星球大战的玩家可以松口气了(这估计大家得google一下,可能挺喷的),因为伤员必须被友军快速的亲手带出攻击火力来妥善处理伤病处.

发现一个错误:第二段的倒数第二句话中的"堡垒战对2"的官方翻译为<军团要塞2>.

[ 本帖最后由 novelekehe 于 2008-11-24 07:58 编辑 ]
发表于 2008-11-24 02:34:41 | 显示全部楼层
"We needed something like this" he says. "It's not perfectly realistic but it's very close. What I like most about the first aid system is that it really makes the team work in a more coherent way. It's necessary to stay close together because you will die if there is no-one to help you. In previous titles quite often the team was a bunch of individuals running and shooting - this time it's really essential to work together."

(接上文)"我们需要一个这样的东西"他说."这并不是完美的真实,但很接近了,我最喜欢急救系统的提点就是它使得团队合作变得更有条理.最好呆在一起,因为没人帮你你就会死去.在前作中团队更像是一群打打杀杀得个体 - 这回协同合作变得至关重要.

[ 本帖最后由 novelekehe 于 2008-11-24 03:04 编辑 ]
发表于 2008-11-24 02:37:17 | 显示全部楼层
Graphical detail has been noticeably ampified (应为amplified,杂志编辑错误).

图像细节已明显增强.

[ 本帖最后由 novelekehe 于 2008-11-24 03:04 编辑 ]
发表于 2008-11-24 02:57:32 | 显示全部楼层
It's clear that whilst Bohemia Interactive are staying strictly on course in attempting to provide players with the most realistic and immersive battlefield experience possible, it's heartening that they still have fresh ideas to entice newer players in and deliver to them the game that Flashpoint's makers were always destined to create. ArmA II may not enjoy the same high level of sales as the original Flashpoint in this age of six-hour campaigns and unlockable achievements, but considering how few games have even managed to get within sniping distance of what Bohemia have achieved just goes to show how far ahead of the main force they still are. Perhaps, soon - finally - the virtual battlefield will be won.

很明显波希米亚互动正在严格的按照进程来尽可能提供真实的模拟体验.使人振作的是他们仍然有新鲜的想法来吸引新玩家并向他们提供闪点行动作者一直以来所打算做的.武装突袭可能不会享有同时代六小时通关,可解锁功绩游戏的销量.但考虑到仅有少数几款游戏尝试做到有武装突袭系列的狙击距离,这更说明了他们(波希米亚互动)与大部队间的差距.也许,不久 - 终于 - 虚拟战场将会胜利.

大家帮忙挑错字啊!

[ 本帖最后由 novelekehe 于 2008-11-24 03:04 编辑 ]
 楼主| 发表于 2008-11-24 10:26:41 | 显示全部楼层
完工完工!超级感谢楼上二位功臣!!!
发表于 2008-11-24 22:16:24 | 显示全部楼层
你们翻得好快啊。
发表于 2008-11-25 05:17:09 | 显示全部楼层
原帖由 Alex.XP 于 2008-11-24 10:26 发表
完工完工!超级感谢楼上二位功臣!!!

翻译优秀不优秀得看大家的反应,算我个乐于助人吧!:D
发表于 2008-11-26 19:05:02 | 显示全部楼层
ARMA2越来越让人心血沸腾了!!!!!!!
     可惜由于工作关系,只能买笔记本使用,我喜欢台式机啊:@ ,不知道笔记本上能不能玩啊?
     笔记本乎?台式机乎?很难决定啊
发表于 2008-11-27 11:20:13 | 显示全部楼层
原帖由 kingwin 于 2008-11-26 19:05 发表
ARMA2越来越让人心血沸腾了!!!!!!!
     可惜由于工作关系,只能买笔记本使用,我喜欢台式机啊:@ ,不知道笔记本上能不能玩啊?
     笔记本乎?台式机乎?很难决定啊

个人觉得此类游戏在两年内还是要用台式机的(最高画质),至于以后嘛,笔记本应该没啥问题了.
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