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发表于 2012-10-8 00:43:31
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AVG总用时排列:DAYZ >CTI>AAS>COOP>PVP
AVG单局用时排列:CTI>DAYZ>AAS>=COOP>PVP
AVGJIP频率排列:DAYZ>PVP>AAS>=COOP>CTI
数据只是略估,我们可以从时间上对玩家的倾向略作一个判断,但不是全部。
策略性,刺激度,杀戮感,快乐度等等均仁者见仁智者见智。当然欢迎大家发表自己的观点或看法。
当然在最后,相信一直搞CTI的SAM以及相关负责组织人,这不是一件容易的事。引用BI forum's moderator Myke的话做结语吧:
Well, since the coop missions played aren't made nor delivered by BIS, i think it's safe to assume that the missions included are irrelevant.
That said, the missions played are created and hosted by community members/clans/squads.
Which means, they took the time to create the missions, they spend money to rent the server.
Since the server software is included in ArmA 2, everyone is free to do the same for his iwn likings, creating a PvP/TvT server.
It just has to be done.
BI developer Clergy
The reasons for the diminishment of the PVP scene of Arma 2 has been explained by more verbose and insightful people than I, but in short, the majority of the PVP crowd left because of Arma 1's gameplay problems and they didn't come back en masse for Arma 2, which resulted in a downward spiral for the rest of the scene: there were so few servers that it wasn't worth it to look for PVP games anymore. We'll see if Arma 3's MP can get some of the old enthusiasm back. Smookie's inclusion in the animation team certainly speaks for better avatar interaction than ever. |
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