本帖最后由 WWIII 于 2010-7-25 23:27 编辑
ACRE - Advanced Combat Radio Environment (需TS3)
載點 http://www.armaholic.com/page.php?id=11339
Description:
The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
Features:
* 100% ArmA2, OA and OA Combined Arms Compatible
* Two ACRE-Specific Radios
. PRC-119 man pack radio
. PRC-148 handheld radio
* 100% ACE2 Compatible
. Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.
* PRC-148 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications
. Real-time 3d positional information
* Realistic terrain affects for radios
. Signal lose & distortion from buildings, hills, trees, and other objects
. Realistic power output and antenna length considerations for all radios that effect signal
. Realistic frequency wavelength falloff; higher frequencies do not travel as far
. Real-time positional calculation for fast-moving objects
* Separate Push-To-Talk key (non-toggle) for using your radio
. If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'
* Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies
. Hot-swap radio hotkey
. Current radios selection menu
. Pop-up display on broadcast to know current radio in use
* Radios are now considered unique objects within the ArmA2 world
. Radios are droppable and maintain ALL settings for anyone who picks them up
. Program a radio and trade it with a player!
. Pick up your dead enemies radio and discover his platoon's frequency
* Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects
. Normal broadcasting distortion
. Signal lose distortion and noise
* 100% BattlEye compatible
* Performance and desync considerations
. All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
. Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
. Optimized distance, terrain, positional and signal calculations
. Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
. Server side garbage collection of radios to prevent object clutter/long mission lag
. Many fixes for ts3/arma2 crashes, server/mission disconnects
* Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat
Installation:
Installation - http://dev-heaven.net/projects/a ... lation_Instructions
* * dsound.dll 要放到ArmA2/ 及 ArmA2/Expansion/beta/ 及 ArmA2/beta/ ,
記得要把內建的caps lock 發話鍵(push to talk)取消掉
As we always recommend use modfolders.
Check our FAQ for a clear explanation.
Included .pbo files:
acre_
Media:
http://www.youtube.com/watch?v=G4CR5-lK-Hw
http://www.youtube.com/watch?v=Uxoi_Bw8T7c
http://www.youtube.com/watch?v=dwTYGa3kCLU
Info / Links:
Wiki - http://dev-heaven.net/projects/a2ts3/wiki
Installation - http://dev-heaven.net/projects/a ... lation_Instructions
FAQ - http://dev-heaven.net/projects/a ... g_FAQ_Bug_Reporting
Community Tracker - http://dev-heaven.net/projects/acrecommunityhelp/issues
Official Community - TacticalGamer.Com
Credits & thanks:
* All the official ACRE testers
* TacticalGamer.Com Community for Testing: Krause, ThePieSpy, Zedic, Azzwort, Sandiford, Cro, gr!imreaper, Omega Team, TG Admins, and others
* Shack Tactical (www.shacktac.com) for multiple thorough testing sessions
* SSG Clan (www.ssg-clan.se) for so much thorough testing and dealing with crashes
* Dev-Heaven community for listening to us complain
* BI Forums community for the support
* kju & Sickboy for the dev-heaven space
Forum topic:
- BI forums
Required Addons
- Community Base addons
- JayArma2Lib - Jaynus' ArmA2 Extended Library (included)
* * dsound.dll 要放到ArmA2/ 及 ArmA2/Expansion/beta/ 及 ArmA2/beta/ , |