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[模组] ACE 3.30更新

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发表于 2015-9-16 14:40:54 | 显示全部楼层 |阅读模式
刚说着RHS,结果ACE3就更新了,简直吓人。
CHANGE LOG SUMMARY 3.3.0

CHANGED:
修改:
Explosive placement is now virtual (#1902)
放置炸药现在是虚拟的了
Low levels of pain will decrease over time (#1954)
较低程度的伤痛会随着时间变化而减轻
Default keybind to cycle down laser codes (#1956)
设置了默认键位循环切换激光密码
Wind indicator now accounts for freelook (#1980)
风力指示器现在考虑了转头的问题
Codebase was largely refactored (#2003-#2017, #2046-#2051)
代码库基本重制
Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
给健康的躯体部分打绷带会产生干净的绷带(不是血淋淋的)
Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
将ASDG JR整合进来了
Time taken to fill a bodybag increased (#2233)
把尸体装进装尸袋的时间加长
Time taken to bandage and tourniquet were modified (#2263)
修正了打绷带和止血钳的时间
Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
止血带会影响血压和心率
Hearing protection given to helmets with peltor headsets (#2297)
听力保护措施现在加给了带降噪耳机的头盔
Spotting scope animation improved (#2314)
观察镜动画改进
Laser pointer code using lineIntersectsSurfaces command (#2328)
激光指示器代码调整
Tracer sizes improved (#2341)
曳光弹尺寸改进
Clock on map is hidden if unit has no watch (#2344)
如果没有手表的话会在地图上隐藏时钟指向
Flashbangs are sorted under explosive throwables rather than misc. (#2358)
闪光弹被归类为可投掷爆炸物
Clarified description of heal hitpoints medical setting (#2392)
Large overhaul of the medical handle damage system (#2361)

FIXED:
修正
Reserve parachute was set as public item (#1974)
备用降落伞被设为公共项目
Some actions didn't work with the "click to interact" setting (#1977)
有些动作在“点击互动”的设定里没法用
Actions couldn't be added to an object/class if the main actions node was missing (#1986)
Incorrect inheritance was used in changes to map compass object (#1993)
Medical actions would reset the current fire mode (#2000)
医疗行动会重设射击模式
The "Join group" action wasn't respecting the team management enabled setting (#2027)
“加入群组”动作不遵从小组管理设定
Medical litter creation was producing unnecessary code loops (#2031)
Unloading patients from vehicles (#2032)
Slideshows didn't work on dedicated servers (#2040)
Awkward sitting positions/movement (#2057, #2338)
CPR would never succeed when patient was in revive state (#2099)
在病人处于复活状态时心肺复苏术无法成功
Unpushable SDVs (#2109)
推不动的SDV
Nametags were drawn on the escape menu (#2135)
Unable to load captives into helicopters (#2136)
没法把战俘押上直升机
CheckPBO had an endless loop under certain settings (#2137)
Nametag soundwave icons didn't fade with distance (#2148)
1.50 "Updating base class" nonsense (#2160)
Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
MicroDAGR minor display bugs (#2235)
Bad animation used when captives loaded into an FFV seat (#2249)
Exporting client color settings (#2250)
Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
Animation clipping and camera on the tactical ladder (#2299)
在战术梯上的动画重叠和镜头
Door interaction in 3rd person (#2312)
第三人称的和门互动动画
Autoriflemen spawning with ghost grenades (#2315)
自动步枪手出生时带了没法用的手榴弹
Inappropriate interaction while on a ladder (#2320)
爬梯子时不当的互动
Goggles overlay would disappear in FFV seats and gunner seats (#2327)
Map tools rendered badly when used with incorrect aspect ratios (#2334)
High command module would break ACE file checking (#2336)
Flashbangs now properly rebound from surfaces (#2337)
手榴弹现在可以正常的从地面弹起了
Flickering hand flares (#2343)
闪烁的手持照明弹
Gear restoration when death occured in a vehicle (#2359)
在车辆中死亡后的装备存储
Fixes for unconscious waking up in basic medical (#2361)
修正了基本医疗里的唤醒失去意识者
Fixed shotgun ammo would not do any damage (#2361)
修正了不能造成损伤的霰弹枪弹药

ADDED:
增加了:
Repair (#186)
维修
Cargo (#275)
运输
Flashlights (#1816)
手电筒
Support for magazine overpressure definitions (#1832)
支持弹药超压设定
Increased vertical head movmement range (#1854)
增加了头部的垂直运动距离
Spectator (#1915, #2083)
眼镜
Map tools support for itemMap children (#2036)
itemMap子目录有了地图工具辅助
Medical menu (#2039)
医疗菜单
Setting for captive arrest circumstances (#2053)
关于战俘逮捕态势的设定
Settings menu categories (#2058)
菜单目录设定
CPR action to basic medical (#2114)
基本医疗里的心肺复苏术
Zeus modules to assign medical vehicles/facilities/personnel (#2162)
Setting to automatically make all created objects editable by all zeus units (#2163)
Allow diagnose action on torso (#2361)

REMOVED:
去掉了
Protection PBO (now handled as part of medical) (#2361)
保护PBO(现在被算作医疗模块的一部分)
发表于 2015-9-16 23:03:00 | 显示全部楼层
ACE 3.30的维修车辆就是个笑话,坏胎卸不完,备胎安不上,不停的让我卸轮胎,一辆车我能卸出7个轮胎来。
发表于 2015-9-16 17:09:52 | 显示全部楼层
等小白鼠测试报告。我打算暂时不更新。
 楼主| 发表于 2015-9-17 15:51:53 | 显示全部楼层
jinj8401 发表于 2015-9-16 23:03
ACE 3.30的维修车辆就是个笑话,坏胎卸不完,备胎安不上,不停的让我卸轮胎,一辆车我能卸出7个轮胎来。

3.31已经出了,估计是紧急修复bug,不知道如何

点评

已经修复了修理系统的问题,和AGM的修理系统整合了,一样的功能。  发表于 2015-9-17 17:05
发表于 2015-9-17 16:41:02 | 显示全部楼层
Suyi控 发表于 2015-9-17 15:51
3.31已经出了,估计是紧急修复bug,不知道如何

Fix Broken Eventhandler System
嗯,这个有可能就是修复我一两车能拆出N个轮胎的问题,哈哈哈!
发表于 2015-9-18 11:17:42 | 显示全部楼层
本帖最后由 paluke 于 2015-9-18 11:19 编辑

我还是提前期待3.4.0版本  可能会有加油和换弹药系统  相关进度链接https://github.com/acemod/ACE3/milestones/3.4.0
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