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ARMAHOLIC上更新了武器插件制作指南,有兴趣的童鞋看过来

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发表于 2013-5-9 08:52:49 | 显示全部楼层 |阅读模式
Zachs Full-on guide to Custom Weapons!


• Chapter 1 How to export a weapon from 3DS Max (Same principals apply to other programs)
---I May Make a basic Video in the future for modeling and mapping a simple weapon if people would like me to
• Chapter 2 Setting Up Oxygen 2 and Buldozer (3d Viewer for O2)
---ehh I kinda cheated this part out…. Just a video from another user.
• Chapter 3 Oxygen 2 and TexView2
• Chapter 3.1 Importing a Model into Oxygen 2 (O2)
• Chapter 3.2 Setting up all the needed/relavent LODs- Resolution LOD, Memory, Geometry, Shadow, View Pilot, and Proxies
• Chapter 3.3 Converting your weapon textures into an A3 Readable format, (paa, pac) using TexView2
• Chapter 3.4 CORRECTLY applying these textures in O2
• Chapter 4 The config and model files
• Chapter 4.1 The config file, making a fully custom one
• Chapter 4.2 The model file, for the weapon and hand animation
• Chapter 5 Making the custom hand animation for your weapon!
• Chapter 6 Custom UI Images for the Inventory screen
• Chapter 7 Binarizing the File CORRECTLY into a PBO

时间原因,我就不翻译了,有兴趣的翻翻字典吧

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