直接引用M神的教程
HALO jumps
Write this down in the Init field of a unit or On Act. field of a trigger/waypoint
[player,halojumpheight] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";
Init field
this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +halojumpheight]; this flyInHeight halojumpheight
where player can also be the name of an AI unit that will deploy the chute at 200 meters.
NOTE:
A. CREATE A TRIGGER TO SWITCH THEM BACK TO THEIR ORIGINAL OBJECTIVE. ALSO NOTE THAT AI
UNITS WILL PERFORM UNEXPECTED MANOUVRES WHILE IN FLIGHT, AND BE PREPARED TO USE WASD WHILE FLYING |