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本帖最后由 FFUR2007SLX2_5 于 2011-5-15 19:14 编辑
脚本:CO交通系统(Beta 1.00发布 暂仅供脚本爱好者测试用)
基于7个官方地图编写的交通系统:包括随机生成的大量车辆,行驶目的地及公共交通;同时脚本会随机刷取,不必担心因游戏中对车辆的破坏而导致数量减少。
Beta 1.00
说明:
1、此测试版仅供脚本爱好者测试使用
2、此测试版目前仅限于ARMA2:CO
3、beta 1.00目前只写了Utes的交通系统,其他官方岛屿的功能将在随后beta中放出
4、目前暂不准备在ArmAholic发布测试版,仅供国内玩家测试
特色:
1、目前在Utes中至少可以随时保持10辆车随机选取目的地不停的行驶。
2、脚本可以和任何模组或其他脚本共同使用,比如官方模组或其他玩家脚本,通用性强。
3、被玩家或因其他原因摧毁的车辆会立即随机选择重生地点,重新开始随机行驶。
4、车辆过多导致卡住不动时,引擎则会自动刷新,保证交通通顺。
5、随机刷取的车辆款式各不相同,小到自行车,大到公交车。刷去驾驶员也会随机变化。
公开下载:
密码:
ffur2007slx2_5
使用方法:
把fnc_Traffic文件夹放入你的任务中。
建立一个触发器,con:true
on act: fnc = [50] execVM "fnc_Traffic\WCRffsx_fnc_Traffic.sqf";
其中数字项表明当车辆被毁后,当玩家离开该被损车辆50m外后引擎便会自动刷新该车辆。
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高级用法(不建议脚本新手):
1、如何给列表添加自己喜欢的车辆?
如果你下载了一款汽车插件,比如Nissan 350Z
1、首先需要进入编辑器坐入这辆车,通过hint format ["%1",typeOf (vehicle player)];得到车辆的CfgClass
2、找到WCRffsx_fnc_traffic.sqf
找到- _vehicles = ["Ikarus","SkodaBlue","SkodaGreen","SkodaRed","Skoda","VWGolf","TT650_Civ","MMT_Civ","hilux1_civil_2_covered","hilux1_civil_1_open","hilux1_civil_3_open","car_hatchback","datsun1_civil_1_open","datsun1_civil_2_covered","datsun1_civil_3_open","V3S_Civ","car_sedan","Tractor","UralCivil","UralCivil2","Lada_base","LadaLM","Lada2","Lada1"];
复制代码 在这里添加该车辆的Cfgclass名即可
2、如何添加自己喜欢的驾驶员?
1、首先通过hint format ["%1",typeOf driver];得到人员的CfgClass
2、找到WCRffsx_fnc_traffic.sqf
找到
- _civ = ["RU_Citizen1","RU_Functionary1","RU_Profiteer2","RU_Rocker1","RU_Villager1","RU_Woodlander1","RU_Worker3"];
复制代码 在这里添加该人员的Cfgclass名即可
3、给重生车辆列表中添加自己的车辆
和上述相同,找到各WCRffsx_fnc_Respawn*.sqf
给
_vehicles = ["Ikarus","SkodaBlue","SkodaGreen","SkodaRed","Skoda","VWGolf","TT650_Civ","MMT_Civ","hilux1_civil_2_covered","hilux1_civil_1_open","hilux1_civil_3_open","car_hatchback","datsun1_civil_1_open","datsun1_civil_2_covered","datsun1_civil_3_open","V3S_Civ","car_sedan","Tractor","UralCivil","UralCivil2","Lada_base","LadaLM","Lada2","Lada1"];
阵列内添加该车辆cfgname |
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