-.-其实有个 @AI插件挺不错的..我现在联机就在用 AI合理了很多
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// ArmA II Operation Arrowhead Zeus AI Combat Skills
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// Author: India Kilo
// Last modified: 29.12.2010
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Credit and thanks to:
Solus without whom this addon would not exist: code & reference information
http://forums.bistudio.com/showthread.php?t=84968
Zeus (beta testing)
Killswitch & Sickboy for CBA:
http://forums.bistudio.com/showthread.php?t=78622
ASR Grenadier Fix ref.: http://forums.bistudio.com/showthread.php?t=91530
included courtesy of Robalo_AS
BIS and BIKI ref.: http://community.bistudio.com/wiki/Main_Page
This mod improves the ability of AI soldiers in a number of key areas:
- Improves AI's ability to spot and engage enemy, extending engagement ranges
out to 500m and beyond
- Changes the speed at which an AI can get a bead on a target
- The AI now reacts to effective enemy fire, before taking casualties
- Accuracy is changed to ensure sustained firefights take place, allowing
movement under contact with good use of cover
- Improved CQB
- AI use smoke and frag. Be aware of your enemy's ability to throw frags!
- AI hearing ability is reduced to realistic levels, enabling a player to make
stealthy close quarter approaches providing he can remain unseen
- Vehicle gunners now react to enemy fire
- Careful movement and correct use of formation is now an important factor in
improving a soldiers survivability, as are planned ingress and egress routes
- AI react more aggressively under contact and don't give up as easily
- Injuries occur more frequently in firefights. Good drills and wise medics are
now an essential part of the game
It has greatly increased the immersion and challenge of coop play for Zeus,
hope you enjoy it!
// Installation /////////////////////////////////////////////////////////////// |