ArmA2资料片,以阿富汗为背景。
cycle6 发表于 2010-2-8 14:20
哦谢谢啊,我刚刚去查了一下资料片,看了之后很激动人心啊。
A:不知道
Question: Will OA include serious engine changes: ex. armor hit system, flares/ECM?
Jennik: Yes, some of them will be included.
Q:OA中会不会有很重要的引擎改变?比如武器打击系统?诱饵弹或电子对抗?
A:其中有些会包括进去
Question: If the "west" side will be represented by US Army, what it would be: "Stryker" brigades or some infantry divisions on Bradleys/M113?
Jennik: There will be a variety of roles to play for US Army in AO
Q:如果西方以美军为代表,会有STYKER旅和布雷德利步兵师吗?
A:OA中会有美军的很多角色
Question: Who is the enemy? typical Taliban look alikes or a (fictional) regular Army like SLA in ArmA 1?
Jennik: AO will rather be unsymmetrical kind of war even if it could happen you can face a very tough and well equipped enemy.
Q:敌人是谁?典型的塔利班还是像SLA正规军?
A:OA是一个非对称战争,你可以看到装备非常落后以及很好的敌人。
Question: Is there going to be a functional FLIR system out of the box (everything has heat based textures)
Jennik: Yes, there will be a FLIR system. We have one of the most sophisticated FLIR simulation systems already done for VBS2 and we will bring it in Arrowhead to fans of ARMA2 too.
Q:会有FLIR系统(远距离前视红外系统?)吗
A:是的。我们有一个十分精密的FLIR模拟系统运用于VBS2,我们会将它引进OA。
Question: Will the game have Functional IR lasers (PEQ units) like in vbs2? Or Flashlights?
Jennik: I'm glad to say: Yes, and yes.
Q:游戏中会有IR激光功能吗?就像VBS2里的一样,或者是手电筒?
A:是的
Question: Is the terrain based on Afghanistan? Or is it more of a desert?
Jennik: Kind of, it will include dense urban areas and the countryside too.
Q:游戏地形基于阿富汗制作的吗?或者说地图大部分是沙漠?
A:一部分是这样的,也包括密集的城市区和村庄。 |