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发表于 2011-12-24 03:52:26
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本帖最后由 hiddenzone 于 2011-12-24 04:17 编辑
在脚本开头有说明:- // Bullet Cam Script
- // v1.2
- // cam.sqf
- // Big Dawg KS
- // 2/14/11
- //
- // Call via Fired EH, ex:
- // this addEventHandler ["fired",{_this call compile preprocessFileLineNumbers "cam.sqf"}]
- //
- // To exit the camera ingame (while in flight), press the key for ironsights/optics
- //
- // To add supported weapons, add MUZZLE classnames to _list (note: classnames are CASE SENSITIVE)
- //
- // To disable bullet cam, set BDKS_DisableBulletCam = true
- //
- // To disable blur effects, set BDKS_BulletCamNoBlur = true
- //
- // To disable particle effects, set BDKS_BulletCamNoParticleFX = true
- //
- // To change FOV (zoom), change the value of BDKS_BulletCamFOV (default 0.05). Ex:
- // BDKS_BulletCamFOV = 0.3
- //
- // To change time acceleration, change the value of BDKS_BulletCamAccTime (default 0.5). Ex:
- // BDKS_BulletCamAccTime = 0.2
- // (Note: AccTime only works in Singleplayer)
- //
- // To make another unit's (other than local player) bullet cam show for the
- // local player, set unit variable BDKS_ShowBulletCamToPlayer = true, ex:
- // if(local Spotter)then{Sniper setVariable ["BDKS_ShowBulletCamToPlayer",true]}
- //------------------------------------------------------------------------------------------------
复制代码 也即在INIT(初始化内容)栏里填- this addEventHandler ["fired",{_this call compile preprocessFileLineNumbers "cam.sqf"}];
复制代码 即可。 |
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