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楼主: Suyi控

[讨论] 武装突袭3开发(dev)版本更新状况记录,2015年4月24日开始

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 楼主| 发表于 2015-7-23 23:08:16 | 显示全部楼层
15-07-2015
EXE rev. 131540 (game)
EXE rev. 131540 (launcher)
Size: ~288 MB

DATA
Fixed: Launcher bug from sprint with binoculars
Tweaked: Rescue Boat, autonomous GMG and HMG turrets, Zamak Ammo and HEMTT Repair are now available in Virtual Garage
修正:救生艇、自动榴弹机枪和重机枪炮塔、扎马克弹药车和HEMTT维修车现在在虚拟车库里可用
Tweaked: Links for collisions SFX of Stomper
Tweaked: Linked additional samples for turrets of AR-2 Darter
Added: BIS_fnc_unitHeadgear now supports custom parameters from the scenario config file
Fixed: Even the raised commander turret on Striders goes correctly sad panda if destroyed (http://feedback.arma3.com/view.php?id=24532)
Fixed: Replaced question mark 2D icons for Zeus-only objects in the Objects (Sea) category
Fixed: Camera's display no longer overlays the time indicator
Fixed: Section ComboBox doesn't appear any more in the Streamlined editor layout when using a Xbox controller


End Game
Added: Schematics objects can now be destructible
Added: The music that plays at the start of each phase can now be customized in the Objectives Instance Module


ENGINE
Fixed: remoteExec in SP (targets were not checked and it was executed at most once)
Fixed: setPosATL for dead bodies
Fixed: Some issues with cloud rendering
Fixed: Ignoring forward declaration classes when setting source mods
 楼主| 发表于 2015-7-23 23:12:06 | 显示全部楼层
本帖最后由 Suyi控 于 2015-7-23 23:13 编辑

16-07-2015
EXE rev. 131554 (game)
EXE rev. 131553 (launcher)
Size: ~103 MB

DATA
Fixed: Animation and sound speed for kneeled sprint with pistol in hand
修正:蹲姿拿手枪快跑时候的动作和音效速度
Fixed: Animation files for kneel sprint in FL / FR directions were swapped
修正:更换了向左前方右前方蹲姿快跑的动作文件
Fixed: CSAT technicians have adjusted BTR-K Kamysh to prevent rolling even at extremely high speeds (http://feedback.arma3.com/view.php?id=24090)
修正:CSAT的BTR-K“卡米什”进行了调整以避免在高速度下翻车
Tweaked: Slightly increased the neck hit point radius and optimized Tactical Vest (Police) and Raven Vest statistics to better match their respective models
微调:稍微增加了颈部击中点半径,并优化了警用战术背心和渡鸦背心的数值以符合他们的模型
Fixed: Spawning a grey sport hatchback from config was creating a red one
修正:用脚本生成灰色的旅行车结果会出来红色的
Fixed: Soldiers have been told that Titan AT is not a static MG and they should rather report it as a static AT
修正:士兵们现在会把固定“泰坦”反坦克导弹导弹发射架汇报成“固定反坦克”而非“固定机枪”
Fixed: IEDs can now be detonated by gunfire (http://feedback.arma3.com/view.php?id=24303)
修正:IED现在可以靠枪击引爆
Tweaked: Proper sounds of shooting different munitions for Marshall
微调:“警长”步兵战车射击不同弹药的声音不一样
Tweaked: New sound samples for 105mm, 120mm, 125mm and 155mm cannons
微调:105毫米、120毫米、125毫米和155毫米火炮射击的新声音样本

ENGINE
Fixed: remoteExec - JIP while targeting a server or a specific client or when allowedTargets == 2 on a given command / script is considered an error
Changed: Traffic optimization when targeting multiple targets via remoteExec
Fixed: A crash when an object list was released and loaded again
Fixed: An issue with FFV remote player simulation and optimized simulation for remote vehicles
Fixed: allTurrets command should now properly return commander turrets with FFV
Fixed: remoteExec - JIP while targeting sides
Added: Support for displaying server mods in the LAN tab
 楼主| 发表于 2015-7-23 23:14:30 | 显示全部楼层
17-07-2015
EXE rev. 131567 (game)
EXE rev. 131570 (launcher)
Size: ~ 30.8 MB

DATA
Added: Parameter logicalOrder set for all Field Manual entries


ENGINE
Improved: Simulation when a vehicle is sling loaded but the player is not in the parent vehicle
改进:在车辆被吊运而玩家不在母载具中时的模拟状况
Fixed: An issue with remoteExec and JIP when multiple targets containing a group or side were specified
Fixed: remoteExec targets given as a string are now read correctly from the mission namespace instead of local namespace
Changed: The ‘thanks for your purchase’ dialog shows a list of newly unlocked DLCs instead of a list of all currently owned ones


LAUNCHER
Fixed: Header of the Name column changed from Imię to Nazwa in Polish
 楼主| 发表于 2015-7-23 23:16:08 | 显示全部楼层
20-07-2015
EXE rev. 131583 (game)
EXE rev. 131582 (launcher)
Size: ~51 MB

DATA
Fixed: Lowering primary weapon while prone no longer causes the soldier to stand up (http://feedback.arma3.com/view.php?id=24674)
修正:在跪姿时放低武器现在不会让士兵站起来
Fixed: Switching to binoculars while standing with pistol lowered no longer forces player to go prone (http://feedback.arma3.com/view.php?id=24706)
修正:在站姿拿着手枪并放下的时候换成望远镜不会让士兵蹲下
Added: Labels of UI elements in RscDisplayServer are now in config
Added: Added an Empty Unit Insignia for clearing previously defined insignia (https://community.bistudio.com/wiki/..._Unit_Insignia)


Dynamic Groups
Added: Group insignia are now added to the unit itself using https://community.bistudio.com/wiki/..._Unit_Insignia
Fixed: Create Group UI button not working if a player was in a non-registered group (http://feedback.arma3.com/view.php?id=24806)


ENGINE
Fixed: Healing action is now disabled while on a ladder
修正:治疗动作在梯子上现在无法进行
Fixed: allTurrets fixed for FFV again (allTurrets [vehicle, false] will not return any turret with FFV now)
Fixed: Unintentional endless looping of sounds of weapons
修正:意外情况下枪声无限循环
Fixed: missionStart always had the same value on Dedicated Servers


LAUNCHER
Fixed: An error during creation of a parameter string when a file parameter value was null for an unknown reason
Fixed: Added error handling to the process monitor to prevent unnecessary creation of an emergency report
 楼主| 发表于 2015-7-23 23:18:51 | 显示全部楼层
21-07-2015
EXE rev. 131590 (game)
EXE rev. 131590 (launcher)
Size: ~41 MB

DATA
Fixed: Missing icons for some of the particle modules
Fixed: AI no longer gets stuck in prone stance
修正:AI不会再卡在蹲姿上
Added: Variants of smoke shells, chem lights and flares with infinite timeToLive (used in scripted modules)
修正:有无限寿命的烟雾弹、化学荧光棒和照明弹(用于脚本)


Potential spoilers:
Spoiler:
Fixed: Moral Fiber - An instance where the eject action could be called on units which are not in the vehicle anymore
修正:道德纤维——在有些情况下按“紧急下车”动作会导致之后没法再上车


End Game
Added: Equipment rewards for capturing Intel were reintroduced, now being controlled by a more optimized system


ENGINE
Improved: Security update for remoteExec when targeting multiple targets
Fixed: Passengers can now properly turn their NVGs on and off (http://feedback.arma3.com/view.php?id=23649)
 楼主| 发表于 2015-7-23 23:20:59 | 显示全部楼层
22-07-2015
EXE rev. 131604 (game)
EXE rev. 131604 (launcher)
Size: ~58 MB

DATA
Tweaked: New samples for boat crashes linked
Fixed: Dampers of the rear right wheel on Tempest trucks is now actually on the right side
修正:装在风暴卡车右后轮上的减震器现在真放在右侧了
Added: New samples for boats crashing into other boats
增加:船只相撞模型的新样本


Potential spoilers:
Spoiler:
Fixed: Soldier abusing POW now moves as intended in the final cutscene of the “Damage Control” mission in the “Prologue" campaign (http://feedback.arma3.com/view.php?id=24688)
修正:虐待战俘的士兵现在被挪到了“序章”战役的“损害控制”任务的最后一幕。

ENGINE
Fixed: remoteExec not executing properly on Headless Clients
Fixed: Suspension diagnostics possibly causing a crash
 楼主| 发表于 2015-7-23 23:22:23 | 显示全部楼层
23-07-2015
EXE rev. 131607 (game)
EXE rev. 131607 (launcher)
Size: ~521 MB

DATA
Fixed: Missing interior tail sound samples for Navid MMG
修正:Navid中型机枪的声音样本丢失
Added: Turret movement sounds for soft vehicles, APCs and MBTs
增加:各种车辆的炮塔移动音效
Tweaked: Sound attenuation for tank crews
微调:坦克乘员的声音衰减
Changed: Renamed selections and bones of building destructible parts from Dam_X + Unihide_X to Dam_X_hide + Dam_X_unhide


ENGINE
Fixed: Crash caused by corruptions in (mod) data
发表于 2015-7-24 13:07:12 来自手机 | 显示全部楼层
谢谢翻译的翻译,辛苦了
 楼主| 发表于 2015-8-14 19:32:51 | 显示全部楼层
呃,电脑刚修好,论坛又上不去了,谁能上去帮我继续跟一下。
 楼主| 发表于 2015-8-15 23:37:39 | 显示全部楼层
30-07-2015
EXE rev. 131668 (game)
EXE rev. 131673 (launcher)
Size: ~78 MB

DATA
Changed: Copilot of the Hellcat has full control over the searchlight now (including switching it off and on again)
更改:“地狱猫”的副驾驶现在可以控制探照灯了
Fixed: Proper footstep sound is played when moving with pistol in combat pace
修正:在拿着手枪以战术步伐前进的时候有了更适当的脚步声
Fixed: Players can no longer see through an object with a launcher in their hands
修正:玩家现在在手里有发射器的时候不能再透视目标了
Fixed: Drivers of Panther, Cheetah and Bobcat have learned that they should not turn out when there is no hatch for that
修正:这三种玩意儿(我不记得是啥了)的驾驶员不会再探头了
Tweaked: Adjusted thermal image of Stavrou's face
微调:调整了Stavrou脸部的热成像效果

ENGINE
Added: Optional parameter for selectionPosition to select specific LOD (Memory, Geometry, FireGeometry, LandContact, HitPoints)

点评

英军的hellcat翻译为:山猫 更合适吧.一直在关注.LZ加油.  发表于 2015-8-16 02:34
 楼主| 发表于 2015-8-17 14:45:17 | 显示全部楼层
回复@Rnzi :英军的“山猫”直升机那是Lynx,不是Hellcat。Hellcat一般翻译成“地狱猫”或者“泼妇”(前者文字意义,后者实际意义),比如F6F。
 楼主| 发表于 2015-8-17 14:52:58 | 显示全部楼层
什么情况?我发现之前发过的一些楼层消失了?!
发表于 2015-10-4 10:10:12 | 显示全部楼层
苏翻译不翻了?
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