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楼主: Suyi控

[讨论] 武装突袭3开发(dev)版本更新状况记录,2015年4月24日开始

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 楼主| 发表于 2015-6-26 10:54:20 | 显示全部楼层
24-06-2015
EXE rev. 131311 (game)
EXE rev. 131311 (launcher)
Size: ~90 MB

DATA
Fixed: Dials in the cockpit of all Taru variants should no longer flicker
修正:Taru直升机的各种仪表不会乱跳了
Fixed: VR Training (Placeables) - Blast radius cone would follow players even if they didn't have any charges in their inventory
修正:VR训练(可防止爆炸物):即便玩家的装备里没有炸药也会显示爆炸半径
Fixed: Missing support of some objects in module "Open/Close Doors" (http://feedback.arma3.com/view.php?id=18438)
Fixed: Ineffective task setting when the sector module position changed
Tweaked: Redesigned publishing scenario tags selection dialog according to Steam tags categories
Fixed: CfgPatches classes


Potential spoilers:
Spoiler:
Fixed: In Moral Fiber the warehouse reinforcement choppers were lagging upon landing
修正:在Moral Fiber一关仓库的增援直升机在降落时不会乱抖了。

ENGINE
Fixed: Negative number targets for remoteExec not working properly
Added: New script command isObjectHidden
Tweaked: setVehiclePosition command (fixes and erasing exploit)
Tweaked: isKindOf command (now supports also config classes)
Added: New script command configHierarchy
Added: New script command currentNamespace
Added: Steam Leaderboard functionality (the script commands cannot be used without hard-coded permissions. So official content only for now, starting with Time Trials soon - more info later)
 楼主| 发表于 2015-6-26 10:58:53 | 显示全部楼层
25-06-2015
EXE rev. 131323 (game)
EXE rev. 131319 (launcher)
Size: ~154 MB

DATA
Tweaked: Reworked mesh positioning of the cockpit displays in all Tarus to fully get rid of dial flickering (Z-fighting)
微调:这次彻底解决了Taru直升机的仪表盘问题
Added: Correctly colored tracer ammo for SDAR
增加:修正了SDAR的曳光弹颜色
Tweaked: Samples for LMG 6.5mm and LMG 7.62mm shooting
微调:6.5毫米和7.62毫米轻机枪射击的样本
Added: New samples for LMG 6.5mm (body and turret versions)
Added: Steam Leaderboards for Time Trials (first iteration - results may be wiped periodically during testing!)
Improved: Script for destruction of powerlines (thanks to Killzone_Kid - http://feedback.arma3.com/view.php?id=24100)


End Game
Added: Property to end the scenario or not, if the last phase is reached and one of the competing sides did not establish its FOB


Potential spoilers:
Spoiler:
Fixed: Moral Fiber - If the player would shoot the vehicle tires, the mission would end as a failure, but shooting the tires again would re-trigger the end mission procedure
修正:Moral Fiber关——如果玩家射击车辆的轮胎就会导致任务失败,但是如果再射击那任务就会结束

ENGINE
Added: Vest and helmet can protect more than one hitpoint
增加:背心和头盔可以保护查过一个击中点
Improved: auto zeroing precision
改进:自动归零精度
Added: AllowedTargets for CfgRemoteExec's Commands and Functions to restrict the direction in which remoteExec commands can be executed
Improved: breakOut command (added support for a return value)
Changed: breakOut command (when failed, the command will return void, because of back-compat)
Added: New scripting command getObjectViewDistance
 楼主| 发表于 2015-6-29 19:25:02 | 显示全部楼层
26-06-2015
EXE rev. 131327 (game)
EXE rev. 131327 (launcher)
Size: ~37 MB

DATA
Fixed: Sprinting with binoculars clipping the rifle
修正:拿着望远镜跑动会折叠步枪
Fixed: Shriekers rockets don't have control range anymore; AI should be able to use them correctly
修正:Shriekers火箭现在没有控制距离了,所以AI将能够正确使用


ENGINE
Added: maverickWeapon parameter for missiles (so that maverickWeapon proxies are used even if maxControlRange is < 10)
Fixed: hasHitpointProtectionInfo config reading
Changed: Script command params now returns the default value when the index is out of range
发表于 2015-6-30 10:48:49 | 显示全部楼层
Suyi控 发表于 2015-5-28 10:41
27-05-2015
EXE rev. 130941 (game)
EXE rev. 130941 (launcher)

Fixed: AI is willing to use Laser Designator from bigger distances
AI现在会在较远的距离上倾向于使用激光指示器
这一条测试了好多遍完全没有
 楼主| 发表于 2015-7-1 20:26:43 | 显示全部楼层
本帖最后由 Suyi控 于 2015-7-1 20:28 编辑

29-06-2015
EXE rev. 131342 (game)
EXE rev. 131342 (launcher)
Size: ~67 MB

DATA
Changed: Class for LMG in several vehicles to create a different sound of shooting
改变:改变了不少车辆内轻机枪的分类以便创造出新一种音效
Fixed: Recruits would not receive their previous loadout after respawning in MP Bootcamp
修正:新兵在从多人新兵营里复活之后无法获得之前的装备

End Game
Fixed: While downloading but losing connection, the message was shown for too long
Fixed: The Carrier’s vehicle was not ignored in the trace collision test for showing the carrier icon


ENGINE
Fixed: Gunner switches firing modes even if the commander is a player
修正:即便是车长是真人的时候炮手还会自己切换发射模式
Added: Ability to restrict JIP in CfgRemoteExec via a ‘jip’ parameter
Improved: Tank drivers reversing
改进:坦克驾驶员倒退
Improved: AI countermeasures component: targeting the enemy now takes skill and time into account
改进:AI干扰措施使用;瞄准目标现在需要考虑技能和时间
Tweaked: AI smoke grenades will not be thrown when the enemy is closer than 30m
微调:如果敌方近于30米AI将不会投掷烟雾弹
Changed: Script command roleDescription - support for showing role description even in SP (for testing purposes)
Fixed: Game crash after a random time only in certain Workshop scenarios
Optimized: Network code in gear update messages
 楼主| 发表于 2015-7-1 20:30:22 | 显示全部楼层
30-06-2015
EXE rev. 131363 (game)
EXE rev. 131363 (launcher)
Size: ~59 MB

DATA
Fixed: 30Rnd_556x45_Stanag tracer colors in boxes
修正:5.56北约弹的曳光弹颜色
Fixed: Correctly colored tracer magazines added to diver backpacks
修正:给潜水员背包里加了正确颜色的曳光弹弹药
Fixed: Copilot of Hellcat is actually able to take controls as a proper copilot
修正:Hellcat的副驾驶员也能像别的副驾驶员一样接管控制了。
Fixed: User Interface lines are now sharper (affects edit box frames, tree hierarchy lines, and all map lines e.g.)
修正:玩家界面支线锐化


ENGINE
Added: New command worldSize introduced
Added: Script command setGroupIdGlobal synchronizing group identities over the network
Fixed: AT AI will not primarily attack vehicle crew
修正:反坦克AI将不会主要攻击载具乘员了
Fixed: Shape used for maverickWeapon
Fixed: Targeting sides / groups in remoteExec did not work with Dedicated Servers
 楼主| 发表于 2015-7-1 20:31:25 | 显示全部楼层
01-07-2015
EXE rev. 131368 (game)
EXE rev. 131368 (launcher)
Size: ~62 MB

DATA
Fixed: Killing a unit being handled by the BIS_fnc_ambientAnimCombat function no longer switches the unit to the default standing animation before ragdoll is used (http://feedback.arma3.com/view.php?id=24475)
Fixed: VR Training - the “Real Virtuality” achievement would get unlocked without the Weapon Handling courses completed
修正:虚拟训练——“虚拟真实”成就不需要通过武器操作课程完成就能解锁

End Game
Fixed: The Randomizer module was in the wrong category; it’s under Misc now
Fixed: The Randomizer module was using the same icon as the Respawn Module; it now uses the default logic icon
Fixed: Player had access to the action menu during the warmup phase
Fixed: Player may now change weapons during the warmup phase


Dynamic Groups
Improved: Group names are now using GroupId, which is set globally using new script command setGroupIdGlobal
Fixed: When group leaders would assign a custom name to their group (through Dynamic Groups) the initial group ID was seen in chat messages. It is now using the correct custom name instead.


ENGINE
Fixed: Changing selectionFireAnim from "zasleh" hides muzzle flash forever (fix was overwritten)
Fixed: Missing title text for tags selection display
Fixed: Camera shake when in a parachute
Tweaked: CfgRemoteExec now contains a whitelist of commands the clients can send via remoteExec
   
 楼主| 发表于 2015-7-10 17:29:26 | 显示全部楼层
02-07-2015
EXE rev. 131386 (game)
EXE rev. 131386 (launcher)
Size: ~80 MB

DATA
Fixed: Leaderboards (TT) - Parallel fetch operations could conflict with on-going visualization of the results
Fixed: Leaderboards (TT) - Fetch operations were executed once redundantly during the start
Fixed: Sidearms no longer appear in hand when players walk crouching with lowered rifle (http://feedback.arma3.com/view.php?id=24631)
修正:在玩家枪指地蹲着走的时候不会再显示手枪
Added: Use BIS_disableDamageCheck = true in your custom VR Training course function to disable automatic fail is player is injured
Added: New sound for turret movement
增加:炮塔运动的新音效
Fixed: AI used a different shooting sound than player
修正:AI的枪声和玩家的不一样
Fixed: AI wasn't using NLAW in its full firing range
修正:AI在NLAW的最大射程上无法使用
Removed: Holosight tool tip
去掉:全息瞄准镜工具提示


End Game
Fixed: JIP player (after phase 3 started) did not see carrier 2D / 3D icon correctly


ENGINE
Fixed: Do not run remoteExec for invalid targets (unset group, object, etc.)
Improved: Move variant probabilities are now normalized to 1 (animations)
Fixed: Restrictions in CfgRemoteExec didn't always work properly for remoteExec
Fixed: When JIP is requested via remoteExec, only execute the command if restrictions in CfgRemoteExec allow it
Fixed: gunnerType property for 2D editor
 楼主| 发表于 2015-7-10 17:31:52 | 显示全部楼层
03-07-2015
EXE rev. 131402 (game)
EXE rev. 131402 (launcher)
Size: ~153 MB

KNOWN ISSUES
Crashing when e.g. loading VR Arsenal
已知问题:可能在注入加载虚拟军械库的时候会崩溃

DATA
Fixed: Many tweaks, fixes and improvements in translations
修正:一些翻译上的微调和改进
Added: gunnerType property to Taru turrets
Added: gunnerType property to Ghost Hawk turrets
Fixed: Goat, chicken and sheep no longer stuck in animation after a few seconds (http://feedback.arma3.com/view.php?id=23692)
修正:山羊、鸡和绵羊不再会卡动作了
Added: Implementation of the new headgear randomization configs
Fixed: Wrong smoke color for smokes thrown into the water (http://feedback.arma3.com/view.php?id=15875)
修正:在烟雾弹被扔进水里的时候会产生错误的颜色
Added: Configured hiddenSelections for Leaflets, Graffiti and Posters (http://feedback.arma3.com/view.php?id=19054)
Fixed: Mk20s and TRGs should now be compatible with red and green tracer STANAG mags
修正:Mk20和TRG现在可以兼容红色和绿色曳光弹的北约标准弹匣


Potential spoilers:
Spoiler:
Fixed: In Moral Fiber the leader you have to help was playing a weird animation
修正:在Moral Fiber一关你要营救的那个班长动作很奇怪

ENGINE
Fixed: Scripted radio messages are spoken locally (http://feedback.arma3.com/view.php?id=24502)
Fixed: Possible crash thanks to duplicate usage of RemoveItem in EPEManager
Added: Check for actors when creating PhysX joints
Tweaked: Smoother leg transition when traversing terrain of varying slope
Fixed: Camera shake when in a parachute
Fixed: Switching optics mode resets zeroing
Last edited by DnA; 07-07-2015 at 09:23 PM.
 楼主| 发表于 2015-7-10 17:32:34 | 显示全部楼层
07-07-2015
EXE rev. 131432 (game)
EXE rev. 131432 (launcher)
Size: ~37 MB

DATA
Fixed: Missing animation source warnings for xH-9 variants
Fixed: Leaving the Zeus interface while the interface was hidden led to all icons disappearing
Fixed: Script error at the start of Within Reach


End Game
Added: Scripted event handlers - EndGame_OnStageChanged / EndGame_OnStartGameObjectiveCompleted / EndGame_OnObjectiveStateChanged / EndGame_OnObjectiveCompleted / EndGame_OnObjectiveEnded
Improved: Zeus support
Improved: FPS boost (the equipment rewards functionality was bringing FPS down significantly)
修正:提高了帧数(真的?!)
Improved: Adding items to Virtual Arsenal created unnecessary network overhead


Potential spoilers:
Spoiler:
Fixed: In Within Reach, there was a vehicle burning at the player start location


ENGINE
Fixed: MP collisions of static non-local helicopters / airplanes
Fixed: remoteExec JIP when targeting groups or sides didn't work
Fixed: Command / Function-specific restrictions no longer apply when mode == 2 in CfgRemoteExec
Added: colorDisabled parameter to RscActiveText
Fixed: No remoteExec restrictions for Headless Clients
Fixed: Turn commands for AI tank drivers are now properly inverted in reverse
Fixed: CTD at the start of VR Arsenal
Fixed: Preserve external camera after getting out of a vehicle



LAUNCHER
Changed: The icon for a fully signed mod changed from a check mark in a circle to a lock
Changed: Relative path calculation modified to not process paths as URIs to prevent unwanted percent decoding when processing the path
Fixed: A possible folder duplication when a mod name is changed
Added: A keyboard shortcut for a BattlEye page (Alt+4)
Added: A keyboard shortcut for the "Play unmodded" command (Ctrl+Shift+P)
 楼主| 发表于 2015-7-10 17:35:12 | 显示全部楼层
08-07-2015
EXE rev. 131461 (game)
EXE rev. 131461 (launcher)
Size: ~144 MB

DATA
Fixed: Icon, localization, author and editor presence of Carrier Rig (Black)
修正:黑色携行具的图标、地域化文字、作者和编辑器图形
Fixed: Broken color smoke grenades (http://feedback.arma3.com/view.php?id=24672)
修正:烟雾弹的颜色问题
Fixed: SDAR rifles should now have correct faction-specific tracers
修正:SDAR步枪现在会使用正确的派别曳光弹颜色
Tweaked: Minor volume changes for MRAP turret movement sounds
微调:MRAP的炮塔转动音效音量做了微调
Improved: Cars are no longer prone to explosions from small arms fire. Explosive shells & devices are now required to blow up cars (http://feedback.arma3.com/view.php?id=6699)
改进:汽车现在不容易被轻武器打爆了。现在得炸弹、炮弹一类的才能把车炸翻。
Added: Tab highlighting in Game Options
Added: Tab highlighting to the MP Create Game display


Potential spoilers:
Spoiler:
Fixed: Unstuck mechanic added for the journalist in Status Quo
修正:Status Quo加入了不卡关机制
Fixed: Issue in Status Quo where Nikos and the journalist were not talking to the player
修正:同样在这一关Nikos和记者不跟玩家说话

ENGINE
Fixed: A HC crash when setting up remoteExec restrictions
Fixed: Further remoteExec group / side fixes
Fixed: Incorrect drawing of holstered sidearm in 1st person view
Added: The -pid= parameter should work for all executables
Fixed: Getting out of vehicles no longer resets fire mode (http://feedback.arma3.com/view.php?id=7395)
Fixed: Report only the first time-outed pending message for person / object
Tweaked: onPlayerConnected and onPlayerDisconnected commands (_owner and _jip variables)


LAUNCHER
Added: Launcher will now automatically elevate itself when it detects that Steam is also running elevated (running on same integrity level is required to enable communication and to run the game). This should be a work-around for the issue manifested by unusual exit code 0x00000035.
Last edited by DnA; 07-08-2015 at 09:50 PM.
 楼主| 发表于 2015-7-10 17:36:14 | 显示全部楼层
09-07-2015
EXE rev. 131471 (game)
EXE rev. 131471 (launcher)
Size: ~43 MB

DATA
Added: New sounds for 30mm and 40mm autocannons (separated by turret / body position)
增加:30和40毫米自动炮的新音效(根据炮塔/人体的位置不同而不同)
Fixed: Removed non-existing magazine with empty class name from TRG family of weapons
修正:去掉了TRG家族武器的不存在的弹匣
Added: Support for description.ext CfgTimeTrials definitions (for self-contained TTs)
Improved: Ignoring Leaderboard code when no board exists for the TT
 楼主| 发表于 2015-7-13 22:09:51 | 显示全部楼层
10-07-2015
EXE rev. 131477 (game)
EXE rev. 131477 (launcher)
Size: ~38 MB

DATA
Fixed: It was not possible to disable the headgear and facewear randomization via disableRandomization (description.ext)
Removed: Facewear randomization for the civilians (from BIS_fnc_unitHeadgear)
Added: aiRateOfFire properties added to fire modes meant for players to ensure the correct rate of fire even on short distances
Tweaked: Configured aiAmmoUsageFlags for ammo of planes to help them choose proper weapons


End Game
Fixed: Possible script error on JIP
Removed: The additional equipment that is being given upon securing the Intel site
Fixed: Error message upon End Game initialization
Optimized: DownloadProgress is now updated 4 times less often
Fixed: Possible undefined variable in an expression in initServer.sqf


ENGINE
Added: Object transparency can be specified in surfaces for AI detection
Added: Player steering coefficients moved to config (carType) - see https://community.bistudio.com/wiki/...ies_for_player
Fixed: Adjust actions disabled while swimming (fixes part of the endless unarmed run)
Added: New script commands didJIP and didJIPObject
 楼主| 发表于 2015-7-13 22:12:20 | 显示全部楼层
13-07-2015
EXE rev. 131501 (game)
EXE rev. 131501 (launcher)
Size: ~57 MB

DATA
Added: Proper icons for groups
增加:群组的图标
Tweaked: Dogs will now move around more often
微调:现在狗狗更倾向于绕圈
Tweaked: Kneel sprint (unarmed, rifle, pistol and launcher) has been tweaked to be more plausible and balanced
微调:跪姿快速跑稍微调整了一下
Fixed: Even APCs have been taken back to manufacturers for improved puncture protection of their wheels
修正:装甲车的车轮增强
Added: ‘Creative solution’ to preload the line texture to avoid mipmapping
增加:新的预载模式防止Mip贴图


ENGINE
Fixed: Time of day affected by low FPS
修正:因为低帧数影响的时间
Fixed: Bug in simulation when a vehicle is sling loaded but the player is not in the parent vehicle
修正:在玩家不在母载具中时吊运载具发生的bug
Fixed: Dedicated Server or Headless Client would freeze if a pop-up error showed up
Fixed: remoteExec security and functional fixes
Added: New targetKnowledge command (better version of knowsAbout)
Fixed: FFV remote player simulation in local vehicles
Hotfixed: CTD related to nulled AI brains
Fixed: mpStatistics.log moved from the Arma 3 root directory to other logs (profile directory)
 楼主| 发表于 2015-7-23 23:07:27 | 显示全部楼层
14-07-2015
EXE rev. 131527 (game)
EXE rev. 131527 (launcher)
Size: ~230 MB

DATA
Tweaked: Unarmed sprinting
微调:不带武器快跑
Fixed: Launcher bug in unarmed sprinting
修正:不带武器快跑的启动bug
Removed: All mentions of the legacy allSites command, replaced by entities "Site_F"
Fixed: Module arguments config inheritance
Fixed: Replaced 2D icons for Zeus-only map objects


Potential spoilers:
Spoiler:
Tweaked: In Showcase Armed Assault the turrets on the Tigris (enemy outpost) had their ammo reduced significantly
微调:在演示任务“武装突袭”中“底格里斯”的炮塔(敌方哨站)的弹药大幅减少


ENGINE
Added: New distance2D command
Fixed: Copilot controls in airplanes
修正:飞机的副驾驶控制
Changed: Pose adjust action disabled in movement (to prevent problems with slowdown)
Fixed: Further remoteExec traffic optimizations and fixes


LAUNCHER
Fixed: Added missing localization for a tooltip
Added: A link to a Community Wiki page to the unusual process exit message box
Added: Missing localization for another tooltip
Fixed: Inconsistencies in translations of a "Steam Workshop" string
Last edited by DnA; 07-15-2015 at 06:27 PM.
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