25-06-2015
EXE rev. 131323 (game)
EXE rev. 131319 (launcher)
Size: ~154 MB
DATA
Tweaked: Reworked mesh positioning of the cockpit displays in all Tarus to fully get rid of dial flickering (Z-fighting)
微调:这次彻底解决了Taru直升机的仪表盘问题
Added: Correctly colored tracer ammo for SDAR
增加:修正了SDAR的曳光弹颜色
Tweaked: Samples for LMG 6.5mm and LMG 7.62mm shooting
微调:6.5毫米和7.62毫米轻机枪射击的样本
Added: New samples for LMG 6.5mm (body and turret versions)
Added: Steam Leaderboards for Time Trials (first iteration - results may be wiped periodically during testing!)
Improved: Script for destruction of powerlines (thanks to Killzone_Kid - http://feedback.arma3.com/view.php?id=24100)
End Game
Added: Property to end the scenario or not, if the last phase is reached and one of the competing sides did not establish its FOB
Potential spoilers:
Spoiler:
Fixed: Moral Fiber - If the player would shoot the vehicle tires, the mission would end as a failure, but shooting the tires again would re-trigger the end mission procedure
修正:Moral Fiber关——如果玩家射击车辆的轮胎就会导致任务失败,但是如果再射击那任务就会结束
ENGINE
Added: Vest and helmet can protect more than one hitpoint
增加:背心和头盔可以保护查过一个击中点
Improved: auto zeroing precision
改进:自动归零精度
Added: AllowedTargets for CfgRemoteExec's Commands and Functions to restrict the direction in which remoteExec commands can be executed
Improved: breakOut command (added support for a return value)
Changed: breakOut command (when failed, the command will return void, because of back-compat)
Added: New scripting command getObjectViewDistance |