中国虚拟军事网(VME)- 专注于武装突袭系列虚拟军事游戏

 找回密码
 加入VME

QQ登录

只需一步,快速开始

搜索
楼主: Suyi控

[讨论] 武装突袭3开发(dev)版本更新状况记录,2015年4月24日开始

  [复制链接]
 楼主| 发表于 2015-6-1 21:40:28 | 显示全部楼层
01-06-2015
EXE rev. 131000 (game)
EXE rev. 131000 (launcher)
Size: ~69 MB

DATA
Fixed: Kart-based Time Trials were executing a few helicopter-specific operations
修正:基于卡丁车的计时赛模式加了一些直升机DLC的东西
Tweaked: Minor sound changes of the AH-9 minigun
微调了AH-9的迷你冈声效
Added: Selections for changing of the texture for the TRG family of weapons
可以选择更换TRG家族武器的材质


Dynamic Groups
Fixed: If there were un-grouped players, players in the group could not select themselves in the groups list
Added: When a player was already invited to a group, the button now displays "INVITED" and has a tooltip explaining why it is disabled


ENGINE
Added: remoteExec traffic optimization for JIP
Fixed: Simulating damage effects on Dedicated Servers
Fixed: JIP messages should be executed at the proper time now
Added: Script command for getting the Steam profile name of the current player (profileNameSteam)
Fixed: Weapons couldn’t be deployed on the parapet (Structures - Cargo tower)
修正:武器不能被架设在矮墙上


LAUNCHER
Fixed: Updated invalid application configuration exit code value
Fixed: The Windows Explorer or other file manager is no longer blocked by the local mod import result dialog after adding mods by drag & drop
 楼主| 发表于 2015-6-3 17:48:11 | 显示全部楼层
02-06-2015
EXE rev. 131024 (game)
EXE rev. 131024 (launcher)
Size: ~253 MB

DATA
Tweaked: Reduced shininess of the soles of Ghillie boots
微调:降低了吉利服靴子的反光度
Fixed: Icon of the remote laser designator backpack
修正:遥控激光指示器背包的图标
Added: Missing return values to script functions for structures and replaced plain function parameter loading by safer BIS_fnc_param where appropriate
Changed: Removed weapon info from unarmed vehicles
改正:去掉了无武装车辆的武器介绍
Fixed: Tracer color of the Mi-48 Kajman cannon
修正:米-48机炮的曳光弹颜色
Fixed: Muzzle axis of Sandstorm was misaligned a bit
修正:沙尘暴的角度微调
Fixed: Destroyed front gun on speedboat now goes properly sad panda (http://feedback.arma3.com/view.php?id=24088)
修正:快艇上被摧毁的前机枪现在正常了
Fixed: Missing semicolon in CoF: Orange 1 configuration
Fixed: Wrong CfgPatches entries
Fixed: Background color of mouse acceleration setting
修正:鼠标加速设定的背景颜色
Added: New property aiAmmoUsageFlags for ammo (see a future SITREP for more details)
Added: hiddenSelections to Zafir, ABR and Rahim
Added: Icons for the OPFOR and AAF NVGs
增加:红方和绿方夜视仪的图标


End Game
Added: Each side can have randomized FOB selection


Dynamic Groups
Fixed: Ungrouped container for players without group would deselect right after being selected
Fixed: Collapsed trees auto-expand again


ENGINE
Changed: Ensured disabling of remoteExec / remoteExecCall for main branch
Added: Support for filling combobox types (CT_COMBO, CT_LISTBOX, CT_XLISTBOX) from configs
Fixed: RoadSurfaceY test for some objects
Fixed: RoadSurfaceY now returns the correct world normal
Fixed: Artillery computer imprecise range detection
修正:炮校计算机的不精确距离探测
Fixed: RMB shouldn't switch between 1st and 3rd person view in some cases
修正:有些情况下鼠标右键没法切换第一人称和第三人称视角
Fixed: Static MG disappears after being assembled
修正:固定机枪在组装之后消失
Fixed: RMB in cargo position should zoom
修正:在载员位置按鼠标右键应该聚焦放大
Added: New script command params (WIP)
Added: New aiAmmoUsageFlags parameter for ammo. The engine will read old values and convert them to the new param if no new param is set.
 楼主| 发表于 2015-6-4 16:30:51 | 显示全部楼层
03-06-2015
EXE rev. 131040 (game)
EXE rev. 131040 (launcher)
Size: ~484 MB

DATA
Tweaked: MAR-10's optics proxy moved to have bigger scopes slightly further from the soldier's eye
MAR-10的瞄具定位距离眼睛调远了一点
Tweaked: Kir's side attachment proxy moved slightly forward, so the attachments won't collide with the soldier's hand
Kir的侧面附件位置往前挪了一点,这样附件就不会和手重合了。
Added: magazineReloadSwitchPhase for MMGs
Added: Animations for prone roll (left / right) with binoculars in hand (http://feedback.arma3.com/view.php?id=24275 / http://feedback.arma3.com/view.php?id=23964)
加了手里拿着望远镜的卧姿侧滚动作
Fixed: Player can no longer reload with hands tied behind back (state "Acts_AidlPsitMstpSsurWnonDnon_loop" and its "Acts_AidlPsitMstpSsurWnonDnon01" - "...05" variants)
修正:手被绑在身后的时候不能换弹匣了
Fixed: Hand twitching after prone unarmed / binoculars in hand roll
修正:在卧姿无武器/持望远镜侧滚之后手会抖
Fixed: Suffix of a texture for particle effects
Fixed: Dummy code for internal functions can no longer be overwritten in public version
Added: CfgRemoteExecFunctions white-list for restricting script functions executable via remoteExec
Fixed: Grenades sometimes could not be taken from the grenade ammo boxes (MP Bootcamp)
修正:有时候手榴弹拿不出来(多人训练营)
Added: New samples for 6.5mm minigun (Huron)
新的6.5毫米米尼岗样本(休伦直升机)
Removed: class property from GH_Fountain_F.p3d
Fixed: Play button is now focused when the game is launched
Fixed: Display of magazines in weapon holders was inconsistent


Dynamic Groups
Improved: Many optimizations (usage of new remoteExecCall, extended addPublicVariableEventHandler)
Changed: Log is now disabled by default, but can be enabled for debugging


ENGINE
Tweaked: Countermeasures AI refactored
微调:干扰措施AI重制
Added: AI using smoke cover when suppressed
增加:AI在被压制的时候会扔烟雾弹
Changed: setVariable 'public' argument enabled for namespaces with uiNamespace being an exception
Changed: profileNamespace and uiNameSpace disabled for allVariables in MP
Optimized: Server message queue
Added: Ability to restrict / turn off remoteExec
Fixed: UAV - context menu function "Assemble Darter" was broken


LAUNCHER
Added: Updated localizations
Added: Missing localization attributes to the local mods import result dialog
Removed: 'Show BattlEye log...' menu item removed from the application menu
Fixed: Insert the "File blocks can be ignored" note only before a first "File blocked" BattlEye message in a row
Improved: The minimum window size is reduced when DPI is greater than 144 ppi
发表于 2015-6-4 22:00:10 来自手机 | 显示全部楼层
AI被压制时扔烟雾弹好评,希望以后能加强AI的CQB能力
 楼主| 发表于 2015-6-5 08:48:29 | 显示全部楼层
04-06-2015
EXE rev. 131070 (game)
EXE rev. 131074 (launcher)
Size: ~94 MB

DATA
Fixed: Bad right hand pose for sitting with tied hands behind back (FFV Showcase) animations
修正:被捆手坐着的时候右手姿势动画错误(FFV Showcase)
Added: Icons for various civilian uniforms
增加:多种平民衣服的图标
Fixed: Removed duplicate clock numbers on Truck variants
修正:取消了卡车上的重复时钟数字(?)
Tweaked: Slightly decreased maxZeroing for TRG and Mk20 to be on par with the design (and closer to their real maximum effective range). Also introduced maxZeroing to launchers despite they do not have zeroing since the value is used in Virtual Arsenal weapon statistics for the range measurement
微调:稍微增加了TRG和MK20的最大归零位(从而接近他们的现实最大有效射程)还给发射器加入了最大归零位字符串,尽管他们没有最大归零位,原因是这个数据需要写在虚拟军械库里
Fixed: ACP-C2 should not have tracers anymore (http://feedback.arma3.com/view.php?id=24296)
修正:ACP-C2不再有曳光弹了
Fixed: Correct path to Huron minigun sound
修正:休伦的米尼岗机枪声音正确了
Fixed: It was not possible to use a marker with undefined type as a respawn position (http://feedback.arma3.com/view.php?id=24302)
修正:之前不可以用没有定义类型的标记作为重生点


Potential spoilers:
Spoiler:
Fixed: Incorrect weapon classname for FIA sniper (Common Enemy)
修正:共同敌人一关FIA狙击手的武器名不正确
Fixed: In the Within Reach and Preventive Diplomacy missions, the player could access the inventory during cut scenes
修正:一步之遥和预防性外交两关,玩家可以在过场动画时进入装备库
Fixed: In Showcase Armed Assault, the player could destroy (or kill the crew of) logistics vehicles and the mission would still end as succeeded
修正:在演示任务武装突袭中,玩家可以摧毁后勤车辆(或者击毙驾驶员),而任务仍然成功。

ENGINE
Added: Property magazineReloadSwitchPhase for weapons describing when the new magazine should affect revolving animation source during reload (values are relative to reload length 0-1)
Tweaked: ammoUsage affects AI weapon selection (increasing ammo cost, if target type is different)
Fixed: remoteExec should now work on Dedicated Servers
Tweaked: Lower number of update position messages from clients
Fixed: Combo box icons when a box is expanded and the list goes out of the parent controls group
Fixed: Satellite segment size computation for maps with non-zero satellite map alignment
Fixed: Missing action "connect to UAV"
 楼主| 发表于 2015-6-10 13:23:56 | 显示全部楼层
09-06-2015
EXE rev. 131133 (game)
EXE rev. 131139 (launcher)
Size: ~398 MB

DATA
Fixed: Magnification magnitudes back to the designed values after recent changes in default FoV
Tweaked: Increased minimal magnification range of Binoculars and CSAT Laser Designator
微调:增加了望远镜和CSAT激光指示器的最小放大倍数。
Fixed: Possible exploit of Firing drills starting mechanic


ENGINE
Fixed: Ability to broadcast nil for missionNamespace setVariable
Fixed: Rare crash when combining deployment and spectator modes (already in 1.46)
Tweaked: Editor - Group categories are alphabetically sorted
Fixed: Sound - Crash (already in 1.46)
修正:音效崩溃


LAUNCHER
Tweaked: Text of an “Unusual process exit” message box
Changed: First BattlEye launcher parameter for main branch changed to 2 (previously was set to 0 for RC)
 楼主| 发表于 2015-6-11 16:33:44 | 显示全部楼层
10-06-2015
EXE rev. 131162 (game)
EXE rev. 131162 (launcher)
Size: ~472 MB

DATA
Fixed: Naked eye FoV is consistent across vehicles even for helicopter gunners
修正:裸眼视角总是会穿过载具,甚至直升机炮手都这样
Fixed: Player can no longer get stuck in restrained animation when standing up from unarmed sitting pose (http://feedback.arma3.com/view.php?id=24345)
修正:玩家不会再在从没有武器的坐姿站起来的时候卡住了
Fixed: Sprint with binoculars in hand sound was being played too fast (http://feedback.arma3.com/view.php?id=24350)
修正:拿着望远镜冲刺的声音播放的太快
Fixed: Missing commander's manual fire in some vehicles
修正:有些载具的车长遥控开火功能不见了
Tweaked: FIA uniform materials
微调:FIA制服的材料
Fixed: Broken face of OPFOR diver (http://feedback.arma3.com/view.php?id=20380)
修正:红方潜水员的脸模崩坏
Added: Icons for some helmets and one vest
增加:一些头盔和一件防弹背心的图标
Fixed: Truck Tempest Medical cargo dead bodies are no longer visible through the sides of the vehicle
修正:运输死人尸体的Tempest卡车医疗运输型从车辆侧面看不到死尸了
Fixed: Unified case for factions even for AAF static GMG (http://feedback.arma3.com/view.php?id=24311)
修正:各派别有不同的弹药箱,即便是AAF的固定榴弹机枪
Fixed: Mortar now has a better center of mass
修正:迫击炮的质心修正
Fixed: Buoy didn't have buoyancy defined (*mind blown*)
修正:浮标没有设定浮力
Fixed: Floor grids on the Radio Tower were not penetrable
修正:无线电塔的地面坐标,不再钻地


ENGINE
Tweaked: Improved open gate action detection (attempt #2)
Added: Toolbox now supports tooltips
Fixed: Crash after reading CfgRemoteExec from description.ext
Changed: remoteExec now has the same restrictions in SP as it does in MP
Fixed: Crash on application exit
Fixed: Crash when broken scenarios are downloaded from Steam Workshop
Fixed: Remotely controlled AI shouldn't throw smoke grenades by themselves anymore
Fixed: Glitch with freelook while aiming down the sights
Tweaked: Moderate overhaul of freelook, ‘Numpad’ looking and head-tracking behavior (more adjustments in the near future, depending on feedback)
Added: New animSource type userPositionHashedInit, init phase randomized by position and initPhaseArray
Changed: remoteExec - introduced CfgRemoteExec to match what's already supported by description.ext, updated restrictions, CfgRemoteExecCommands/Functions dropped
Tweaked: Minor re-factoring of in EntityAIFull and Man for future usage
Changed: Script command params - expected array size could be array of sizes
Hotfixed: Look rotation limits without a weapon
Fixed: Move backpack methods into WeaponsStatePerson
Added: Holstered sidearm technology


LAUNCHER
Fixed: Handling of malformed links (as well as other URIs) in news
Improved: Cached news gets updated when a newer version is available
Improved: Fatal errors in the news parser / converter are now handled even more gracefully
 楼主| 发表于 2015-6-11 23:19:41 | 显示全部楼层
11-06-2015
EXE rev. 131174 (game)
EXE rev. 131174 (launcher)
Size: ~93 MB

KNOWN ISSUES
remoteExec / remoteExecCall have been disabled unintentionally on Dev-Branch since Friday


DATA
Fixed: Missing fire effect for missiles used by Kajman
修正:Kajman的导弹开火效果丢失
Fixed: Animation of left / right unarmed prone roll has not been played when the player was holding respective key and one roll had already been made
修正:向左/向右无武器卧姿侧滚的动画在玩家按住了相应键位而且已经在进行滚动的情况下不会进行
Fixed: Even the AAF has decided to train their commanders in vehicles to use the manual fire option
修正:AAF的车长现在会使用超越射击技能
Added: Light Combat Helmet icons
增加:轻型战斗头盔的图标
Fixed: Restoring time acceleration after leaving Splendid Camera didn't work correctly when the user loaded a stored view using Ctrl+0-9 before it
Added: CfgRemoteExec for restricting script functions executable via remoteExec
Removed: CfgRemoteExecFunctions
Added: Localization for tooltip STR_A3_bis_fnc_respawnmenuposition_warning
Fixed: Huge explosion when the control unit of autonomous static weapons was hit
修正:在自动固定武器的控制单位被击中时会发生大爆炸
Fixed: Several remaining discrepancies in optics:
修正,一些光瞄的老问题:
Inconsistent default zeroing of ARCO, RCO, AMS and KHS collimator
以上瞄具的默认归零不持续问题
Scaled zeroing ranges of AMS, KHS, MOS and LRPS optics
以上瞄具的变倍归零距离问题
Fixed discrete field of view for LRPS, TWS and TWS MG to be on par with their correct zoom minimax values
以上瞄具的非连续变倍问题

ENGINE
Fixed: Text color of ComboBox in disabled state
Fixed: Sights distortion with horizontal aiming
Fixed: Incorrect setting of weapon proxy drawing LOD (already in hotfix 1.46)
Fixed: Potential server crash (already in hotfix 1.46)


---------- Post added at 11:41 ---------- Previous post was at 11:40 ----------

12-06-2015
There will not be an update this day due to a company-wide event.
 楼主| 发表于 2015-6-18 22:08:15 | 显示全部楼层
15-06-2015
EXE rev. 131184 (game)
EXE rev. 131184(launcher)
Size: ~300 MB

DATA
Fixed: Several remaining discrepancies in optics were addressed:
Fixed inconsistent default zeroing of ARCO, RCO, AMS and KHS collimators
修正了ARCO、RCO、AMS和KHS瞄准镜的默认归零
Scaled zeroing ranges of AMS, KHS, MOS and LRPS optics
放大了这些瞄具的归零距离
Fixed discrete field of view for LRPS, TWS and TWS MG to be on par with their correct zoom min/max values
修正:LRPS、TWS和TWS MG的某种改进(没看懂……)
Fixed: Icons for several helmets were inconsistent
修正:一些头盔的图标不匹配

End Game
Added: Download/Upload is now player independent, the instigating player may die or leave the area but download is continued by the other player(s)
Added: Download/Upload status is now visible to all contributing players
Added: Default (lobby) loadouts are now available through the respawn menu inventory
Improved: Carrier visibility check


Spoiler:
Some of the original equipment was removed from the FOB ammo boxes. The more objectives your team captures in the second stage, the more equip will be added back.
有些原来的设备被从FOB的弹药箱里移除。你和你的队友在第二阶段缴获的越多,里面的东西就加的越多。

ENGINE
Fixed: RemoteExec was disabled in Dev branch unintentionally, it is now available
Changed: Tweaks to smoke cover decisions, AI needs to be suppressed for a few seconds before they start throwing smokes
Fixed: Objects with roadway are now sling loadable again
 楼主| 发表于 2015-6-18 22:09:31 | 显示全部楼层
16-06-2015
EXE rev. 131202 (game)
EXE rev. 131205 (launcher)
Size: ~165 MB

DATA
Changed: Ghillie gloves and shoes are less shiny now
修正:吉列服的手套降低反光度
Added: DLC icons for Kart uniforms and headgear
增加:给卡丁车服装和头盔加了DLC图标
Fixed: The proper path to plastic.rvmat added to the racing helmet model
修正:竞速头盔图标的贴图路径
Changed: Newer commander optics mounted on Marid
修正:Marid步战车的车长光学设备修正
Fixed: Titles array in trigger effects is now proper
Fixed: It's now possible to use a marker with an empty type as a respawn position
Added: Function BIS_fnc_characterHeadgear to handle the randomization of headgears and facewears


ENGINE
Fixed: Vertical aiming limits when running with lowered weapon
Fixed: Recoil affects gun azimuth in correct axis
Fixed: Landcontact for PhysX vehicles that are switching between sleep/wake state
Fixed: Helicopters acting as moving even when stationary with just their rotor moving
Fixed: Several hard to catch server crashes
Fixed: End Game - game crashed when player died
 楼主| 发表于 2015-6-18 22:12:27 | 显示全部楼层
7-06-2015
EXE rev. 131216 (game)
EXE rev. 131212 (launcher)
Size: ~130 MB

DATA
Fixed: Even Taru copilot and Speedboat commander have a proper FoV, thanks to http://feedback.arma3.com/view.php?id=9173#c94239
修正:Taru直升机副驾驶和快艇船长的视角修正
Changed: Default angle of Kart and Quad bike driver is now horizontal
卡丁车和全地形摩托的默认角度是水平的。
Added: Chaffs added to countermeasure particle effect.
增加:箔条被加入干扰措施的粒子效果
Fixed: Showcase Tanks - Tank crew no longer refuses to leave the helicopter at the mission start
修正:坦克演示关——坦克乘员会在任务开始时正常下直升机
Changed: Engineers have provided Engineers have provided most cars with new tyres that are more durable against punctures
修正:大部分车辆的车胎现在更耐打了
Fixed: Objects inherited from Wall_F class will now be fixated in vertical position when placed in Zeus.


ENGINE
Added: ExportJIPMessages script command for logging contents of the JIP queue to a file
Fixed: Zoom in should now happen when you RMB click in all turned out positions in any vehicle
修正:在探出舱外的任何位置按右键都可以放大
Changed: Steam tags placed into classes according to steam categories
Removed mod type tags from tags selection display
If there are at least 7 tags assigned to a mission, game adds 'Tag Review' tag during publishing


LAUNCHER
Fixed: Hotfix for a detection of corrupted configuration file. Before the fix, corrupted configuration file wasn't detected correctly, thus automatic repair of configuration file wasn't triggered and application was unable to run.
Added: A simple crash report is saved to the logs folder and to the user desktop in case of unhandled crash. Will be improved in the future with a custom crash dialogue.
 楼主| 发表于 2015-6-18 22:13:38 | 显示全部楼层
18-06-2015
EXE rev. 131231 (game)
EXE rev. 131231 (launcher)
Size: ~343 MB

DATA
Fixed: cfgPatches contained unnecessary modules
Changed: Chaffs particle effect tweaked
修正:箔条粒子效果微调
Fixed: Supports module - Artillery units would sometimes fail to fire
修正:支援模块-炮兵单位有时会无法发射

End Game
Fixed: Empty groups were not garbage collected
Improved: Network traffic optimizations


ENGINE
Added: New script command arrayIntersect
Fixed: Hosted server considered Client settings instead of Server settings from CfgRemoteExec
Changed: ExportJIPQueue script command changed to #exportJIPQueue server command
Fixed: Cannot load Altis terrain in Buldozer, crashes after the load
Fixed: Exploit with inGameUISetEventHandler granting hack menu possibility
Fixed: Zeroing is still visible if HUD is disabled - see http://feedback.arma3.com/view.php?id=23960
 楼主| 发表于 2015-6-23 16:23:47 | 显示全部楼层
19-06-2015
EXE rev. 131251 (game)
EXE rev. 131251 (launcher)
Size: ~218 MB

DATA
Added: More vests and uniforms made available in the editor
增加:在编辑器里加了更多的背心和制服
Changed: Remade structures scripts into functions
修改:把结构脚本重置进了函数里

ENGINE
Added: New script command allPlayers
Added: New script command currentThrowable
Added: New script command serverName
Changed: Improved mapCenterOnCamera command
Fixed: Vehicle HUD was still shown with disabled HUD - see http://feedback.arma3.com/view.php?id=23962
Fixed: Allow toggle zoom for characters inside a vehicle
Fixed: Possible crash
Fixed: Epoch server crash
 楼主| 发表于 2015-6-23 16:27:03 | 显示全部楼层
22-06-2015
EXE rev. 131267 (game)
EXE rev. 131267 (launcher)
Size: ~339 MB

DATA
Fixed: Scenarios and configs that were using structures scripts are now using the replacement functions
Fixed: Player characters no longer stand up from crouch when lowering / raising their weapon while turning left / right
修正:在玩家在蹲姿向左右转时按放低/举起武器的时候不会再站起来了。
Changed: The randomization of headgear and facewear for the civilian and FIA units is now handled by BIS_fnc_unitHeadgear
Tweaked: Decreased density of meat material to stabilize deviations in damage output from leg and arm hits
微调:降低了肌肉材料的密度以稳定击中胳膊或腿时的伤害输出变化
Added: Commented header for the function BIS_fnc_unitHeadgear
Fixed: BIS_fnc_textTiles was not using a unique UI layer
Fixed: BIS_fnc_unitHeadgear sometimes used the wrong list of headgears (old system)
Fixed: In the Within Reach and Preventive Diplomacy missions, the player could access the inventory during cut scenes


Dynamic Groups
Improved: Refactored code to use raw GROUP data type instead of the old abstract data structure, means it's now simplified and data is stored on the group level
Added: A designer may now register groups (see BIS_fnc_dynamicGroups::RegisterGroup/UnregisterGroup) that become 'dynamic'. This is useful for mission groups set in the editor.


End Game
Fixed: Randomizer game logic was not selectable in the editor


ENGINE
Tweaked: AI is better reacting to unknown soldiers shooting behind it
微调:AI对背后向他射击的士兵反应更好了
Added: New script command roleDescription
Improved: AI guns on sochor will now engage soldiers
Sochor上的AI操控的主炮现在会攻击士兵
Improved: Weather synchronization (http://feedback.arma3.com/view.php?id=3028)
修正:天气同步化
Fixed: Text in RscXListBox now uses color from the colorDisabled parameter when the control is disabled
Added: New animation source reloadMagazine2 for alternative muzzles (mostly for UGL)
Tweaked: Inconsistent FOV in paraglide
 楼主| 发表于 2015-6-26 10:51:50 | 显示全部楼层
23-06-2015
EXE rev. 131295 (game)
EXE rev. 131292 (launcher)
Size: ~68 MB

DATA
Added: BIS_fnc_initVehicle now supports the object variable "BIS_enableRandomization" (works only with spawned vehicles after the scenario start)
Added: BIS_fnc_unitHeadgear now supports the object variable "BIS_enableRandomization" (works only with units spawned after the scenario start)
Fixed: Wounded Post-Process effects were applied when the player's avatar was deleted
Fixed: AAF technicians are now using a proper color scheme on their Quad bikes, not the FIA one (http://feedback.arma3.com/view.php?id=24527)
修正:AAF的武装车现在用和全地形摩托一样的迷彩,而非FIA的版本。
Fixed: Doors on military structures should no longer be killing soldiers by pushing them through walls
修正:军用建筑物的门现在不会把人夹死了。


Dynamic Groups
Fixed: Terminating a group with option bKeep enabled would try to delete group even if it still had units


ENGINE
Tweaked: TBB4 updated to version 4.3u6
Tweaked: Smoother freelook in FFV
Improved: Aiming behavior in limits
改进:瞄准动作(?)
Fixed: Sound - AI does not fully speak its dialog
修正:AI无线电对白说不完全(上个版本问题很大)
Tweaked: Redesigned publishing scenario tags selection dialog according to Steam tags categories
Tweaked: Smoke cover and suppression thresholds
微调:烟雾掩护和压制
Fixed: Typo in command roleDesripton > roleDescription
您需要登录后才可以回帖 登录 | 加入VME

本版积分规则

小黑屋|中国虚拟军事网

GMT+8, 2024-4-26 03:12

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表