中国虚拟军事网(VME)- 专注于武装突袭系列虚拟军事游戏

 找回密码
 加入VME

QQ登录

只需一步,快速开始

搜索
楼主: Suyi控

[讨论] 武装突袭3开发(dev)版本更新状况记录,2015年4月24日开始

  [复制链接]
 楼主| 发表于 2015-5-12 23:29:24 | 显示全部楼层
12-05-2015
EXE rev. 130723 (game)
EXE rev. 130723 (launcher)
Size: ~61 MB

DATA
Fixed: Rabbit infestation on both islands
修正:兔子在两个岛上都出没
Fixed: It wasn't possible to recompile single mission specific functions (http://feedback.arma3.com/view.php?id=24080)
修正:不能再编译单人任务的特殊功能
Fixed: There were multiple footsteps after treating other soldiers (http://feedback.arma3.com/view.php?id=23875)
修正:在治疗别的士兵后会留下多重脚印
Fixed: MP script framework issues
修正:多人脚本框架问题


Dynamic Groups
Fixed: Wrong MP initialization of the Virtual Arsenal ammo boxes
修正:虚拟军械弹药箱的错误多人启动值
Fixed: When a player would join, the UI would not properly update
修正:在玩家要加入的时候UI不更新

End Game
Fixed: Initial Arsenal camera location and rotation
修正:最初的军械库镜头位置和角度
Improved: Arsenal is now preloaded on mission start
军械库在任务开始时将会被预载
Fixed: Carrier could leave the AO and hand the scenario; now the scenario ends with the carrier side being the loser
携带者可以离开行动区域放弃剧本,现在在这种情况下会判离开者负

ENGINE
Fixed: TrackIR axis manipulation in gunner positions
Fixed: Inventory: Uniforms of other factions disappeared after removing your own uniform and attempting to equip them
修正:其它阵营的军服会在你脱掉自己的衣服换上它们时消失
Improved: Supersonic crack and subsonic sounds
增强:超音速音爆和亚音速弹药声音
Fixed: Crash related to weapon shot sounds evaluation
修正:跟武器声音评估相关的崩溃
 楼主| 发表于 2015-5-15 12:45:30 | 显示全部楼层
14-05-2015
EXE rev. 130749 (game)
EXE rev. 130749 (launcher)
Size: ~273 MB

DATA
Fixed: Animations for 80 / 90 variants of deployment
这个不太懂……
Tweaked: Reworked accuracy parameter for House/House_F, House_Small_F, Ruins/Ruins_F, Wall/Wall_F, Church/Church_F, Wreck_Base/Wreck_Base_F base classes
稍微更正了一些建筑的高度
Tweaked: Campaign hub - interaction with the equipment pool through the briefing menu is now properly covered
战役现在可以在简报菜单里选择装备了
Fixed: Missing FD / TT word localization
Fixed: Politely asked the Time Trial Marshal to resume firing his Starter Pistol
现在卡丁车的裁判会每次都打发令枪

Revive
Fixed: Disabling HUD show group would break Revive functionality


ENGINE
Optimized: Serialization for Code and Config script values
代码和脚本值的序列化
Fixed: Broken save during healing
修正:保存会打断治疗


LAUNCHER
Fixed: The Launcher reported an unrecognized local mod while adding a local mod by selecting its Addons folder and the folder name was not in lower-case
 楼主| 发表于 2015-5-15 20:04:17 | 显示全部楼层
15-05-2015
EXE rev. 130759 (game)
EXE rev. 130760 (launcher)
Size: ~43 MB

DATA
Tweaked: Better usability of sitting with tied hands / warming up (Marksmen scenes) animations
捆手坐着/热身两个动作微调
Fixed: Stance indicator arrows in prone and crouch stances
更正:在卧倒和跪姿状态下的姿势指示器箭头


End Game
Fixed: Log of player UID onPlayerConnected
Fixed: Script error related to BIS_fnc_loop
Removed: Unneeded RPT spam from Shared objectives functions
Added: After establishing the FOB, a marker is created at its location in the map
Added: WarmupDelay property added to Objectives Instance Module and it sets the time players have to wait during the warmup phase


ENGINE
Tweaked: AI AT soldiers will not switch assigned target when holding fire
AI的反坦克兵在禁止开火时不会更换目标
Added: Sound - separated turret servo sounds: vertical & horizontal (properties soundServo and soundServoVertical)
音效:独立炮塔伺服音效:垂直和水平

LAUNCHER
Improved: Positioning of a window in bounds of screen workspace
 楼主| 发表于 2015-5-19 18:36:12 | 显示全部楼层
极端悲哀的消息:
因为BI论坛遭到了防火长城的屏蔽,试图登陆BI论坛都会被长城DNS劫持到wpkg.org,所以这项活动必须暂停。
 楼主| 发表于 2015-5-22 18:30:37 | 显示全部楼层
18-05-2015
EXE rev. 130770 (game)
EXE rev. 130770 (launcher)
Size: ~166 MB

DATA
Tweaked: Substantially increased overall performance of Wipeout and Neophron cannons so they are now able to properly damage even heavily armored vehicles (http://feedback.arma3.com/view.php?id=19993, http://feedback.arma3.com/view.php?id=22146)
微调:大幅提高了Wipeout和Neophron两种攻击机航炮的性能,这样它们才可以有效摧毁重型装甲车辆
Tweaked: CfgPatches purge
Tweaked: There should no longer be classes with model=bmp;
Fixed: Overlooked type in campaign hub armory update condition after some stuff is being taken from the mission briefing screen inventory
修正:……这个没看懂……
Added: Even autonomous static weapons may be reset if they flip
增加:无人静止武器在倒下之后也可以手动扶正
Fixed: Wrong updating of base class in RTP by Remote Designators
Fixed: Playground Slide caused weapons to use building attenuation while sliding
Fixed: Strange convex component warnings on various models of structures
Tweaked: Localized Open Parachute action
定位化的开伞动作
Fixed: Speed and alt indicators displayed during free fall
自由落体时候不显示速度和高度

End Game
Improved: Download with multiple players
Fixed: Wrong conversation would be played when the last phase would start


ENGINE
Improved: AI vehicles will react faster to hits with 0 damage
AI车辆对不造成损害的攻击会有更快的反应
Improved: AI airplane is more autonomous when selecting targets (if none is assigned yet)
AI飞机在选择目标时会更为自主
Improved Hitting a target will reset me as available target
命中目标会使得自己变成目标
Fixed: Sound - Firing From Vehicle not attenuated, servo sound plays only once
修正:从载具开火的声音不衰减
Fixed: Setting skill to hacked UAV pilot
Tweaked: Localized Open Parachute action


LAUNCHER
Added: Detailed information about why a mod is considered corrupted
Added: Detailed information about why a local mod can't be added
Improved: The algorithm that detects mods when users add a local mod; if a folder doesn't contain a mod it is scanned for mods in sub-folders
Added: A dialog box that reports result after a local mod (or mods) is added (contains a list of mods that were added and a list of mods that were not added along with a reason)
 楼主| 发表于 2015-5-22 18:32:48 | 显示全部楼层
19-05-2015
EXE rev. 130806 (game)
EXE rev. 130809 (launcher)
Size: ~134 MB

DATA
Added: Auto-hover info added to UAV controls in Field Manual
增加:在手册里加了无人机的自动悬停的简介
Tweaked: Volume of reload audio sample for tanks
微调:坦克装弹音量
Tweaked: In the campaign, vehicle randomization is now handled by the VhC system
Added: Whiteboards to Purple FD CoFs
Tweaked: Whiteboard of the Green FD CoF
Added: Implemented warming up animations for the Firing Drills start


Revive
Fixed: Incapacitated Post Process effects are now visible with NVGs equipped
Improved: Now possible to set custom revive, force respawn, and bleed out delays
Fixed: respawnOnStart values other than -1 did not work correctly
Fixed: User-defined delays accidentally set the default force respawn delay to 0 seconds


Dynamic Groups
Added: Pressing and holding the Dynamic Groups interface key will join you to the group which last invited you
Tweaked: Lowered key hold down time for accepting invites


Potential spoilers:
Spoiler:
Changed: Air Superiority - Initial task waypoint moved directly to the rendezvous position
更改:空中优势——最初的任务路径点直接连到集结位置
Fixed: Supply Network - Inconvenient autosave when the hideout is attacked
修正:补给网络:在藏身处遭到攻击时设置了不方便的自动保存点

ENGINE
Added: Background color support for edit boxes (parameter colorBackground)
Added: Script commandsremoteExec and remoteExecCall
 楼主| 发表于 2015-5-22 18:34:49 | 显示全部楼层
20-05-2015
EXE rev. 130815 (game)
EXE rev. 130818 (launcher)
Size: ~84 MB

DATA
Fixed: ATRQ of Taru should no longer be easily destroyed while sling loading
Taru(红方的重型直升机?)的ATRQ现在在索降的时候不那么容易被摧毁了
Fixed: Player can now vault (step over) while standing with binoculars (http://feedback.arma3.com/view.php?id=24133)
玩家现在可以在拿着望远镜的时候跨过障碍物
Added: New audio samples for Offroad HMG, Static HMG, vehicle HMG (Speedboat / Hunter / Ifrit / Strider). All samples have short, tail, close and distant variations.


End Game
Fixed: Intel objects that are “Instant Download” could never be destroyed, even after one of the sides downloaded from them


Dynamic Groups
Improved: Interface update doesn't reset interface anymore
Improved: Interface update is now done mostly locally, every second
Fixed: A player could join another player's group by double clicking on the player even when the group was locked or the player was previously kicked from that group


ENGINE
Fixed: Server issue when using a larger list of BIKEY signature files
Fixed: Wrong positioning of interior sounds when a vehicle was turning around
Fixed: Stuttering interior engine sounds when looking around in a plane at high speed
Fixed: Skill ReloadSpeed 0 will no longer break AI


LAUNCHER
Fixed: A sub-message for a mod corruption reason was incorrect
Fixed: A hard-coded corruption reason was displayed instead of the detected reason in a local mod import result dialog
Added: A BattlEye page with BattlEye log messages
 楼主| 发表于 2015-5-22 18:35:47 | 显示全部楼层
21-05-2015
EXE rev. 130835 (game)
EXE rev. 130835 (launcher)
Size: ~64 MB

DATA
Added: Waypoint icons for custom waypoints
增加了随机路径点的路点图标
Added: New sounds for 35mm autocannon (Cheetah, Tigris)
35毫米自动炮的音效重制

End Game
Improved: Placement, legibility, and functionality of incapacitated screen elements


ENGINE
Tweaked: Some improvements when switchCamera is used to spectate another player
Tweaked: Better interpolation for non-local FFV players in a player vehicle
Fixed: Healing should not push you away from an injured soldier
治疗将不会把你从受伤士兵面前推开

LAUNCHER
Improved: BattlEye page look & feel
 楼主| 发表于 2015-5-23 21:02:41 | 显示全部楼层
22-05-2015
EXE rev. 130872 (game)
EXE rev. 130876 (launcher)
Size: ~180 MB

DATA
Tweaked: Adjusted minimum mass of sling loadable objects
微调:调整了吊运物体的最小重量
Tweaked: Walking lowered now with both hands on the gun (WIP)
现在把枪放下走路会两只手都在枪上(正在做)
Added: Unarmed crouched sprint
增加:无武器卧姿快爬
Added: Unarmed erected sprint
增加:无武器立姿快跑
Tweaked: Rotation (changed axis)
微调:旋转
Tweaked: NVG goggles are not unassigned from players when they enter the hub (in the campaign)
Fixed: Some parts of the VR MRAP Target were producing dirt particle effects when shot
Changed: VR vehicle targets are now static objects, meaning no PhysX behavior
VR车辆现在是静止物体,没有物理引擎效果

End Game
Fixed: Error during downloading Intel


Revive
Removed: Obsolete RscKeyHold resource


ENGINE
Added: BattlEye full protection enabled - the game is protected during its entire lifetime, not only when connected to a BE-protected server
Tweaked: setUnitRecoilCoefficient for new recoil
Fixed: Soldier's upVector is reset after deployment is interrupted
Changed: VON is played in 3D for more channels (http://feedback.arma3.com/view.php?id=20305)


LAUNCHER
Improved: BattlEye page text placeholders
Removed: Support for opening Workshop pages directly in the Steam Client, reverting back to the web-browser only solution. This is because of changes beyond our control. We're sorry and we'll do whatever we can to restore this feature.
Removed: Check-box 'Use Steam client instead of web browser' because we can't reliably support this functionality due to recent changes in the Steam commands protocol
Removed: Check-box 'Use BattlEye' from the Options page (moved to the separate BattlEye page)
Improved: Mod status tooltip show duration increased to a maximum value (tooltip won't vanish that quickly)
发表于 2015-5-23 23:57:33 | 显示全部楼层
破音障这个好
 楼主| 发表于 2015-5-25 21:58:41 | 显示全部楼层
25-05-2015
EXE rev. 130884 (game)
EXE rev. 130884 (launcher)
Size: ~394 MB

DATA
Removed: Obsolete Cyrus icons
Fixed: Firing Drills warming up (rifle lowered) animation turn left / right twitching
射击训练的热身动画微调
Fixed: AAF Speedboat has proper tracers on the rear turret
AAF的快艇修正了曳光弹
Fixed: Darter pilot should have just compass available, not a radar
Darter的驾驶员UI取消了雷达,只保留指南针
Fixed: Soldiers in cargo positions of the HEMMT and Tempest transport trucks had their legs colliding with their body or hovering in air (http://feedback.arma3.com/view.php?id=23902)
修正:蓝方或红方卡车里的士兵的腿会悬空或者钻进身体里
Fixed: Missing CfgPatches entry


ENGINE
Added: Grenade indicator changes color while a character is preparing the grenade for throwing
当玩家准备投手榴弹的时候指示器会逐渐变色
Added: remoteExec / remoteExecCall support for JIP


LAUNCHER
Fixed: BattlEye parameters

点评

不插楼打扰了,请问您的帖子可以转么?让更多的玩家看到开发版的最新情况.  发表于 2015-5-26 22:01
 楼主| 发表于 2015-5-26 22:28:58 | 显示全部楼层
回复:Rnzi
请务必还是插楼打扰,你这样点评我没法回复……可以。

点评

收到多谢.  发表于 2015-5-28 23:17
 楼主| 发表于 2015-5-26 22:33:46 | 显示全部楼层
26-05-2015
EXE rev. 130903 (game)
EXE rev. 130903 (launcher)
Size: ~114 MB

DATA
Fixed: Launcher bug
修正:启动器问题(启动器那么多鬼问题你是修正了哪个……)
Fixed: Usage of the playMove command to switch to warming-up animations in End Game scenarios
Fixed: Zeus player ignores initPlayerLocal.sqf
Added: Zeus hard-coded availability check, to ignore scripts for Zeus players
Tweaked: Decreased update rate of BIS_fnc_moduleZoneProtection
Fixed: When the Zeus Game Master module was deleted, its script kept running (thanks MDCCLXXVI for the report)
Added: It's now possible to disable "XXX is now Zeus" notifications by calling: <curatorModule> setVariable ["showNotification",false];
增加:现在可以不显示“xx是宙斯”
Fixed: Even pilots have proper memory points for legs (see http://feedback.arma3.com/view.php?id=20761)
修正:飞行员腿部的位置修正
Fixed: It was possible to remotely rewrite BIS functions by inserting a 'recompile' property. This is now disabled; the property is now accepted only by root functions.
Added: New samples for 6.5mm and 7.62mm LMGs for vehicles
车辆用6.5和7.62毫米轻机枪的新样品
Added: New samples for 35mm autocannon
35毫米自动炮的新样品
Fixed: Static weapon AI sensing put on par with normal soldiers
修正:固定武器的AI的感知水平现在跟普通士兵水平相当
Fixed: Recoil for static weapons is back
修正:重新加入了固定武器的后坐力效果


End Game
Fixed: The Officer objective had ImmediateDownload as false
Fixed: ImediateDownload > ImmediateDownload
Fixed: Error during downloading Intel
Fixed: "GetSideCompletedObjectivesCount" would always return 0
Added: Caching of shared tasks for shared objectives
Optimized: Shared Objectives refactored to lessen the network load
Tweaked: Command sleep replaced with uiSleep to allow setTaskLocal execution even on the briefing screen


ENGINE
Added: New MFD animation sources ClockHour, ClockMinute and ClockSecond
Fixed: Unable to throw grenades after changing the player by command selectPlayer
修正:在使用命令selectPlayer之后不能扔手榴弹


LAUNCHER
Added: Hint on how to force an update of a Workshop item in Steam Client
Improved: Clarified error messages when app files are corrupted or can't be loaded
 楼主| 发表于 2015-5-28 10:41:53 | 显示全部楼层
27-05-2015
EXE rev. 130941 (game)
EXE rev. 130941 (launcher)
Size: ~146 MB

DATA
Added: New parameter for servo vertical movement and linked a new sound
给伺服垂直运动加了新参数并用了新声音
Fixed: Hummingbird FM hint is not marked as Helicopters DLC content anymore
蜂鸟直升机的FM提示现在不再标直升机DLC的标志了
Fixed: Removed warming up animations from Firing Drills starting position due to multiple glitches. Normal lowered rifle idles are used instead again.
因为很多问题而取消了射击训练的热身动画(尼玛在加了改了又删了的过程中我还没真正看过一次那个动作呢!)现在换成了普通的枪放下稍息动画。
Fixed: Switching between erect / kneel stance no longer stops character movement (http://feedback.arma3.com/view.php?id=23964)
在蹲姿和立姿之间的切换不会再打断人物动作
Added: Animations of kneel sprint for unarmed / binoculars in hand (http://feedback.arma3.com/view.php?id=23964)
增加:无武器或手持望远镜时的蹲姿疾跑
Fixed: Rifle bug for civil sprint
修正:平民(?)疾跑时的步枪bug
Fixed: Splendid camera no longer breaks unitPlay scripts
Removed: Parameters title from description (each sub-function has its own parameters)
Fixed: Added proper ladder to big industry pipe construction (http://feedback.arma3.com/view.php?id=24242)
给大型工业烟囱加了适当的梯子
Fixed: Mines as vehicles have at least some simulation to prevent RPT warnings
作为载具的地雷现在做了一些处理来避免PRT预警(这个不懂)
Fixed: AI is willing to use Laser Designator from bigger distances
AI现在会在较远的距离上倾向于使用激光指示器


End Game
Added: Vehicles now enter the respawn sequence after taking a hit which immobilized them
Optimized: MiddleGame objective tasks was sending data which did not change
Fixed: GetAllObjectives would return an empty array on non-server machines
Added: Debug print to monitor network traffic
Added: Vehicle Respawn Module can now respawn vehicles which are not destroyed but are immobilized


Revive
Improved: Respawn counter now appears instantly if Space is pressed before it's supposed to fade in


Shared Objectives
Optimized: Shared Objectives now use a property on player named "@" instead of "bis_currTsk" to save 10 bytes per message


ENGINE
Added: remoteExec support for removing a message from the JIP queue
Tweaked: hit event is called even when only the hitpoint is damaged
微调:现在只有在命中点受损后才会触发命中事件
Added: addPublicVariableEventHandler support for object, group and teammember targets. setVariable accepts a 3rd ‘public’ parameter for its namespace version.
Fixed: CTD when changing status from online to offline (SteamLayer)
Fixed: Formating of the altitude in the weapon UI
Fixed: Server crash
Fixed: Sound: Crash when the XA2Device was not created (server)
Fixed: Sound: Broken sounds of remote designators


LAUNCHER
Improved: Steam fix hint dialog can't lose focus in favor of main window when switching apps
 楼主| 发表于 2015-5-29 22:45:44 | 显示全部楼层
29-05-2015
EXE rev. 130980 (game)
No new launcher
Size: ~272 MB

DATA
Added: Respawn positions which have enemies nearby are marked in the respawn menu in its list box entry and on the 2D map
增加:附近有敌人的复活点会在复活条目和地图上标出
Added: Turn out animation set for AFV-4 Gorgon
AFV-4步战车的探头出舱动画设定
Tweaked: Disabled Time Trial achievement tracking in cases where it was redundant
取消了计时赛的重复成就追踪
Fixed: Typo in config causing a bug in unarmed kneel sprint
修正:脚本里的拼写错误导致了无武装跪姿快跑的bug
Fixed: Transition between kneel sprint and going prone
修正:在跪姿快跑和卧倒间切换
Added: Separate animations for kneel / erect sprint with binoculars (http://feedback.arma3.com/view.php?id=23964)
拿着望远镜跪姿/立姿快跑有了独立的动画
Fixed: Problem with variable mismatch
修正了关于一些不匹配的问题
Fixed: Splendid Camera bank angle was set to incorrect value when looking straight up or straight down
Fixed: Time acceleration before entering Splendid Camera is restored after exiting it (before it was set to 1)
Added: Short / tail and distant variants of vehicle weapons
增加:车辆武器的????
Added: New samples for M134 minigun 7.62mm (Pawnee)
增加:M134迷你冈的新样本(在Pawnee直升机上)

Potential spoilers:
Spoiler:
Fixed: In New Dawn, Kerry goes to the briefing and he has no equipment (no vest, rifle, pistol, etc.) but he has a NVG on his head
修正:在新黎明这一关,凯里去参加简报的时候什么都没有,可偏偏脑袋上戴着个夜视仪。

End Game
Tweaked: Respawn menu loadouts for both sides configured
Fixed: Items can be put inside the Arsenal box, but not taken back
Fixed: Items can be put inside containers, but not taken back
Fixed: Download icon would be visible on download objects even when it was not possible to download


ENGINE
Fixed: Disabled 3rd parameter for namespace version of setVariable for security reasons
Fixed: Transition from land to water for vehicles with amphibious gearbox
Tweaked: Generated shadow buffer LODs are not used when they are not in the correct order
您需要登录后才可以回帖 登录 | 加入VME

本版积分规则

小黑屋|中国虚拟军事网

GMT+8, 2024-4-19 01:20

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表