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[讨论] 武装突袭3开发(dev)版本更新状况记录,2015年4月24日开始

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发表于 2015-4-25 14:42:49 | 显示全部楼层 |阅读模式
原通知来自
http://forums.bistudio.com/showt ... ch-Changelog/page52
可见dev版迄今已经进行了513次更新,平均不到2天一次
使用dev版的同学总是烦心天天更新不知道更新了啥,所以从2015年4月24日起我将在这个帖子内更新BI官方在论坛发布的dev版更新状况,并做适当翻译。
欢迎大家协助我完成。不过就有一点:宁可不翻,谢绝机翻

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参与人数 1威望 +3 收起 理由
cycle6 + 3 奇怪,6积分应该是老兵权限

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 楼主| 发表于 2015-4-25 14:49:30 | 显示全部楼层
24-04-2015
EXE rev. 130502 (game)
EXE rev. 130505 (launcher)
Size: ~510 MB

DATA
数据更新
Changed: Minimal weight for an object to be sling loadable
更正了可以直升机调运的物体的最小重量
Fixed: Unarmed version of PO-30 Orca didn't have countermeasures
给PO-30(绿军直升机)的非武装型增加了干扰弹
Tweaked: Shadows of the xH-9 family of helicopters
xH-9家族直升机的影子微调
Fixed: RCWS versions of Stomper / Saif now have distinguishable tracers per side
东西两方的Stomper/Saif无人车现在采用不同颜色的曳光弹
Added: Camouflaged face variants from standard profile faces, not available in profile selection, seen on full ghillie snipers
现在的迷彩脸模不能选择,而是会直接给全身吉列服的狙击手加上
Removed: Components for ground floor windows in the view-geometry of Shop 02
某个建筑的模型改了?
Added: Localized indicators in Virtual Arsenal
这个不知道是啥,可能是虚拟军械库里的某个指针支持地域化多语言
Tweaked: Volume of closure samples for MX
Tweaked: Positions of optics on Navid
Navid通机瞄具的位置微调
Fixed: The iron sights on the MMG_01 (Navid) are now being hidden when an optic is attached to avoid model clipping
Navid在装了瞄具之后会折叠其机械瞄具


Revive
Revive模式
Fixed: Players would sometimes lose parts of their loadouts while incapacitated
修正了一个人物会在失能情况下丢装备的bug

ENGINE引擎修改
Added: New parameter countsForScoreboard to ignore MP score for some objects
Fixed: CTD when an object is animated and dead at the same time
Added: New script commands diag_activeSQFScripts, diag_activeSQSScripts, diag_activeMissionFSMs
Fixed: Possible CTD
Fixed: Possible CTD in the server browser
Fixed: Fire disappeared after loading
修正了加载之后火焰消失的问题
Changed: Weapon resting / deployment indicator hidden while healing yourself
现在架枪/架两脚架指示器在你治疗自己的时候会被隐藏
Added: Extended logging for simple serialization in the netcode (to assist with diagnostics)
Hotfixed: Sound: Null pointer access
Fixed: Strange soldier neck glitch
修正:长颈鹿bug(啊呸,昨天晚上俺联机刚出了这个问题!)
发表于 2015-4-25 19:42:38 | 显示全部楼层
渣英文的我默默飘过,不留下一句废话
发表于 2015-4-25 21:51:20 来自手机 | 显示全部楼层
一直希望有人翻译,终于来了
发表于 2015-4-26 07:39:34 | 显示全部楼层
高才生gj!
发表于 2015-4-26 19:48:40 | 显示全部楼层
關注。
 楼主| 发表于 2015-4-27 21:29:06 | 显示全部楼层
27-04-2015
EXE rev. 130511 (game)
EXE rev. 130512 (launcher)
Size: ~109 MB

DATA
Fixed: The animation source AddGunHolder was not defined in the config of the Mohawk
Changed: ELBV Harnesses are not visible in the game anymore, since they are now obsolete. LBV Harnesses can be used instead.
取消了ELBV携行背心(BI对之前做好的防弹背心改来改去到底为什么?不理解。)以后用LBV代替。
Tweaked: Some OPFOR Recon soldiers got LBV Harnesses instead of obsolete ELBV Harnesses
把红方侦察兵的ELBV换成了LBV
Fixed: Arm-shields of the AAF heavy vest to fit with BLUFOR / OPFOR
AAF重型防弹背心的护肩现在能和蓝方红方的士兵兼容了
Tweaked: Configured countsForScoreboard for base classes
Added: Function BIS_fnc_logFormatServer to Functions_F
Added: Missed setting forgotten when functions were ported from a different addon
Changed: BIS_fnc_initVehicle_textures is no longer defined by the VhC function because it was a duplicate of the command getObjectTextures
Fixed: When exporting from Garage when there is no animation source to change, the export will force the default state of the animations (instead of a randomization)
Tweaked: Sound for Check Point Clear used in Firing Drills and Time Trials
卡丁车竞速和射击训练的通过检查点音效微调
Fixed: Static HMGs now have distinguishable tracers per side
双方的固定重机枪现在用不同颜色的曳光弹


ENGINE
Fixed: Sound: Looped sound repeating with short empty gap
修正:现在循环音效在重复之间会有短暂空隙
Fixed: Occasional stuttering of 2D icons
修正:2D图标有时候卡顿
Fixed: Strange soldier neck glitch
修正:长颈鹿(真的改掉了?不太信)


LAUNCHER启动器
Fixed: BattlEye status changes were received and processed in batches
Added: A preset list to a play split button that allows you load a mod preset and play the game in a single click (ok, actually it's two clicks)
Added: Copyright information the for wpf tray license
 楼主| 发表于 2015-4-29 12:37:25 | 显示全部楼层
28-04-2015
EXE rev. 130525 (game)
EXE rev. 130533 (launcher)
Size: ~594 MB

DATA数据
Added: buoyancy = 1 property for all models that use buoyancy (means all vehicles)
增加:给所有有浮力的模型(也就是车辆)加了一个buoyancy = 1的config语句(BI还在尝试改动之前几代根本没问题的水上车辆问题)
Tweaked: Dirt runways were not producing dust effects and now are
微调:泥土跑道现在有尘土效果了
Tweaked: Configured isLockingDisabled to disable locking and targeting on House_F, FloatingStructure_F and Lamp_base_F
Tweaked: Vermin magazines tracer variants localized
Vermin(记得是冲锋枪?)的曳光弹颜色种类按照派别分开了
Added: Command bar icons for launchers (http://feedback.arma3.com/view.php?id=23920)
给发射器加了指挥栏图标

Potential spoilers:
Spoiler:含剧透
Fixed: Truck would sometimes be too damaged to drive away (Wet Work)
修正:Wet Work关那个撤离的卡车有时可能损坏太严重开不走的bug

ENGINE引擎
Fixed: Crash after respawning
修正:复活后崩溃
Fixed: Crash when releasing constraint without any actor (PhysX-related)
??某种崩溃
Tweaked: Adjusted number of network messages
微调了网络信息的数量
Fixed: Spam of AskForPilotLight network messages


LAUNCHER启动器
Added: Support for new BattlEye states and messages
支持新的BattEye状态和信息
Added: A menu item to access the BattlEye log
加一个菜单选项来检索BattlEye脚本
Fixed: Reading BattlEye status from the BattlEye launcher process
发表于 2015-4-30 10:27:41 | 显示全部楼层
玩家觉得爆头太难,所以BI增加了加长脖子这个设定
 楼主| 发表于 2015-4-30 11:07:27 | 显示全部楼层
29-04-2015
EXE rev. 130555 (game)
EXE rev. 130560 (launcher)
Size: ~364 MB

DATA
Tweaked: Changed audibility of footsteps
微调脚步音效
Tweaked: Changed names of samples for swimming
微调:改了游泳样本的名称
Added: buoyancy property to more models that should have buoyancy simulated
给更多可以模拟漂浮的模型加了浮力属性


Potential spoilers:
Spoiler:剧透
Fixed: Player can no longer shoot from the helicopter (Drawdown 2035)
修正:Drawdown 2035关中玩家不能再从直升机上开火(之前就不能吧?)
Tweaked: Removed camera shake caused by UnitPlay (Wet Work)
微调:Wet Work关取消了UnitPlay造成的镜头抖动
Added: New method of ensuring AI properly board the extraction truck (Wet Work)
增加:Wet Work关采用了新方法保证AI能登上撤离卡车。


ENGINE引擎
Fixed: Player will not lose command after use of the respawn button
修正:现在玩家不会在重生之后失去指挥权
Fixed: #logEntities admin command
Added: Colors of the secondary text in listboxes can be set by config parameters and script commands
Tweaked: Removed restrictions for the squad.xml header
 楼主| 发表于 2015-4-30 22:23:21 | 显示全部楼层
30-04-2015
EXE rev. 130581 (game)
EXE rev. 130587 (launcher)
Size: ~90 MB

DATA数据
Fixed: Wrong assignment of the flashlight in Showcase AAF
更正:AAF演示任务中手电分配错误
Fixed: Wheels on the Zamak that were clipping through the model
修正:Zamak卡车上的轮子穿透了模型
Added: New config parameters for setting the color of text on the right side of ListBox and ComboBox items
增加:???


ENGINE引擎
Optimized: Small performance optimization for the str script command
优化:str脚本命令的性能小优化
Fixed: Some problems with empty UAVs
修正:一些关于空无人机的小问题
Added: New config parameters for setting the color of text on the right side of ListBox and ComboBox items (colorTextRight, colorSelectRight, colorSelect2Right)


LAUNCHER启动器
Improved: The PLAY button status is not dependent on the BattlEye launcher process
Improved: English texts
Improved: Update the message for BattlEye update failed status
Improved: Parameter quoting is more reliable
Improved: The parameter label is clickable for all parameter types (it toggles the checkbox next to it)
Improved: -maxMem and -maxVRAM minimum value and increment has been updated
Tweaked: Parameter styles moved to separate sub-folder, shared styles extracted to a special file
Improved: The PLAY button dropdown toggle is now disabled together with the PLAY button
Fixed: Handling of missing executables and informing the user about existing problems
Fixed: If there is a problem with running the game, the PLAY button is now immediately re-activated
Improved: The "Play with a preset" label in the PLAY button drop-down is not displayed if no preset exists
(没啥有意义的东西)
 楼主| 发表于 2015-5-5 18:24:31 | 显示全部楼层
04-05-2015
EXE rev. 130624 (game)
EXE rev. 130647 (launcher)
Size: ~45 MB

DATA
Fixed: Self-healing animation speeds to avoid sound desynchronization
修正:加速了自我治疗的速度避免声画不同步
Fixed: Greyhawk had a broken damage indicator in vehicle info
更正:灰鹰加了载具损伤指示器


ENGINE
Fixed: Deaths not being recorded in all cases
修正:多人时候死亡数显示不出来
Fixed: Crash caused by a null pointer
修正:因为空指针造成的崩溃
Fixed: Crash when simulating but not initialized (SteamLayer)
Fixed: Teary movement when unable to deploy a weapon
修正:在不能架枪情况下的奇怪动作
Improved: Better client status handling (SteamLayer)
Fixed: Canceling Steam server search when creating a new session in the server browser
Optimized: Various netcode optimizations to reduce the amount of redundant information being synchronized (in gear, position, turret and other updates)


LAUNCHER
Fixed: Updated implementation to match changes in the SteamLayer library
Tweaked: Small update of animations and positioning of visual elements
Improved: Better Steam client status handling (SteamLayer)
Fixed: UGCMonitor initialization
 楼主| 发表于 2015-5-7 22:07:07 | 显示全部楼层
06-05-2015
EXE rev. 130673 (game)
EXE rev. 130673 (launcher)
Size: ~115 MB

DATA
Fixed: The "grabCarry" action causing players to get stuck in the animation (http://feedback.arma3.com/view.php?id=23918)
“拖曳、搬运”动作会让玩家卡住
Tweaked: Slightly increased armor and mass of Pilot Helmets, Helicopter Pilot Helmets and Helicopter Crew Helmets to better match their models
稍微增加了飞行员头盔、直升机飞行员头盔和直升机乘员头盔的防护和重量来匹配他们的模型。
Tweaked: Audio samples for launcher and grenade explosions
微调:发射器和榴弹爆炸的声效样本


ENGINE
Fixed: Multiplayer ocean waves synchronization
多人游戏的海波现在同步化了。


LAUNCHER
Fixed: Underscores in the author name were incorrectly considered to be accelerators
 楼主| 发表于 2015-5-7 22:10:28 | 显示全部楼层
07-05-2015
EXE rev. 130686 (game)
EXE rev. 130692 (launcher)
Size: ~75 MB

DATA
Fixed: Gorgon APC can no longer drive on the seabed and floats instead
修正:绿军的Gorgon装甲车现在不会开进海床,而是会浮在海面上
Fixed: Functions BIS_fnc_3dMarkers and BIS_fnc_sharedObjectives are now properly terminated if the Shared Objectives (and new 2D/3D task icons) are not active
Fixed: Carrier Lite (Black) vest now has the correct model
修正:轻型携行背心现在用了正确的模型
Fixed: Fighter Chest Rigs variants renamed to Chest Rigs
战士胸挂现在更名为胸挂
Updated: NATO helmets refactored: there are now three types – Combat Helmet (former ECH), Enhanced Combat Helmet (former SF Helmet), and Light Combat Helmet (former ECH (Light)) in six color variants (plus camouflaged version of the Combat Helmet). Snakeskin and Sand variants of Enhanced Combat Helmet are new.
北约头盔重新分类:现在有三种:战斗头盔(前ECH)、增强战斗头盔(前特战头盔)和轻型战斗头盔(前ECH(轻型)),有6种迷彩选择(外加战斗头盔的迷彩版)。ECH新做了蛇皮和沙色迷彩。


Dynamic Groups
Fixed: Order of members after promoting a player
Fixed: Script error when a player disconnects/connects while the UI is open
Fixed: Group could become invalid after promoting a player
Improved: Better looking font for group name in UI
Added: UI now correctly updates when a player state changes (incapacitated/revived)
Fixed: Wrong color of player icon in groups tab after joining other player group
Fixed: If a group leader was editing the group name and an update would happen, he would lose the content he was writing
Tweaked: High priority buttons are now bigger
Fixed: Double clicking on a player to invite, would invite even if the player was already in the group
Fixed: Wrong button tooltips after clicking a member player as group leader


Revive
Added: Scripted event handlers for entering and exiting the incapacitated state


ENGINE
Fixed: Visual flickering or disappearance of Tactical Backpack Black


LAUNCHER
Fixed: Author names were not shown in mod details
 楼主| 发表于 2015-5-12 23:24:17 | 显示全部楼层
11-05-2015
EXE rev. 130708 (game)
EXE rev. 130708 (launcher)
Size: ~46 MB

DATA
Fixed: Vehicle rotation and velocity is now reset upon opening Garage interface
虚拟车库界面车辆朝向和速度重设
Fixed: Keyboard shortcut for opening DLC Content Browser is now properly mapped in all keyboard presets
开放DLC内容的键位现在改了

End Game
Fixed: When a player state changes (dies / respawns / incapacitated / revived), the UI update is only send to players of the same side
Added: Color to task type icon


ENGINE
Fixed: drawIcon aligns text to left by default
Tweaked: Disabling sling loading for objects under roofs
微调:禁止吊运屋顶下的东西


LAUNCHER
Added: Scrollable menu style
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