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发表于 2013-3-9 16:31:00
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如果你感兴趣的话,是有一种强制方法的,只不过几乎是没有人会用,这里也很少有人知道罢了......
打开你的editor进入FX function viewer
点入A2OA>scene>unitcapture和unitplay
Description:
Records movement data of input unit over a specified period of time.
Pressing the ESC key, the duration ending, or the unit dying ends
the recording.
Parameters:
Unit - Unit to capture movement data from
Duration - Duration to capture for
OPT:FPS - OPTIONAL: Frames recorded Per Second (default 20). Limit is 1 - 100
OPT:Firing - OPTIONAL: If true, will record the input unit's weapon fire data as well
OPT:StartTime - OPTIONAL: Starting time offset for the frame time
Description:
Plays back input movement data on input unit.
Parameters:
Unit - Unit to play movement data on
Data - Movement data to use
OPT:[Object, Variable] - OPTIONAL: Variable to set on specified Object once playback has finished
OPT:IgnoreDisabled - OPTIONAL: Whether to ignore if the Unit is dead and/or cannot move
OPT:Debug - OPTIONAL: Whether to give debug information on played frames per second
OPT:Sleep - OPTIONAL: Time to Sleep between frames. This is if you want to be recording another unit
and playing back movement data on another as well. Limit is 0-1 seconds.
OPT:SkipTime - OPTIONAL: Amount of time to skip at the start of playback. For example if you wish to
play the data from halfway instead of the start.
具体怎么玩?专门用来开飞机的,就是你自己先飞一遍,做些花哨特技什么的。随后保存,接下去AI就会照葫芦画瓢一模一样的照你刚才的再飞一遍。
钻桥洞什么的只要你能做的出来,就不怕AI做不出来。 |
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