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楼主: -Geoff-1126

[新闻] 【更新】DayZ 1.7.1以来这几个版本的大致内容(1.7.1.5已发布)

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 楼主| 发表于 2012-6-17 18:34:10 | 显示全部楼层
发表于 2012-6-17 19:10:55 | 显示全部楼层
这个版本2爆了
发表于 2012-6-17 20:04:44 | 显示全部楼层
物品刷新机制有问题,48小时内出补丁

点评

谢谢提醒~~~原来是物品刷新的问题导致的FPS不定时掉~~还以为我CPU烧了呢  发表于 2012-6-17 21:01
发表于 2012-6-18 22:36:42 | 显示全部楼层
奶奶的,装了1.7.1.1,第一次重生在海里、第二次也在海里。
第三次总算出生在陆地,发现连把小马手枪都没了。全身上下只有一个绷带,一个PAINKILLER。
僵尸似乎也比之前的厉害,老远就发现我了,然后一群僵尸跟我后面狂追。。。。
然后惨死。。。。。。
 楼主| 发表于 2012-6-18 23:13:03 | 显示全部楼层
starzc 发表于 2012-6-18 22:36
奶奶的,装了1.7.1.1,第一次重生在海里、第二次也在海里。
第三次总算出生在陆地,发现连把小马手枪都没了 ...


是的,到处都是玩家遇到这样的情况。显然ROCKET的僵尸视野的设定不太有效,新手装备还有包里的一个手电。。。
rocket正在忙活下一个快速补丁。
毕竟alpha测试,大家来玩这个MOD,也是为了让它在成为正式版的时候,能更加完美嘛
发表于 2012-6-19 01:20:18 | 显示全部楼层
-Geoff-1126 发表于 2012-6-18 23:13
是的,到处都是玩家遇到这样的情况。显然ROCKET的僵尸视野的设定不太有效,新手装备还有包里的一个手电 ...

大概啥时候有正式版?
发表于 2012-6-19 08:36:00 | 显示全部楼层
        Posts: 1,069
Joined: Apr 2012
Pending Hotfix: Build 1.7.1.1
Current Changelog:
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [NEW] Marakov spawn rate increased
* [NEW] Small chance Mararov ammo will spawn on an infected
* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [NEW] Tweaked audibility and visibility values for kneel walking
* [REVERT] Secret nerf of prone (you noticed)
* [NEW] Can select gender for each new character
* [FIXED] Toolboxes aren't spawning (classname error in loot table)
* [NEW] Small tweaks to AI zombie routines to improve performance
* [REVERT] New spawn timer mechanism (back to the old one for now)
发表于 2012-6-19 09:01:22 | 显示全部楼层
1.7.1.1又出了个食物刷新几率的BUG
Day Z Development ‏@dayzdevteam

So ahh... seems to be a bug with food and bandage spawning. The bean wars are on. Food is rarest resource at the moment.
发表于 2012-6-19 09:07:29 | 显示全部楼层
本帖最后由 psycho0222 于 2012-6-19 09:10 编辑

        Posts: 1,069
Joined: Apr 2012
Pending Hotfix: Build 1.7.1.2
Changelog:
* [NEW] Tone Mapping to enhance nightlighting conditions
* [FIXED] Generic Loot not spawning (such as food etc...)
* [FIXED] Animals stand still and HURR DURRR (they now walk around)
* [FIXED] New blood values not being saved when a player eats (they do now)
* [FIXED] Duplicate players not being removed (should now be removed on login)
* [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)

* [NEW] Maximum animals increased
* [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
发表于 2012-6-20 02:20:37 | 显示全部楼层
1713和1714出了

HOTFIX : 19 JUNE 2012

        Affected addons:
                * dayz_code                1.7.1.4
                * dayz_equip        1.3.2
               
        Changelog:
                * [FIXED]        Performance issue with equipment proxies (improves FPS)
______________________________________

HOTFIX : 19 JUNE 2012

        Affected addons:
                * dayz_code                1.7.1.3
                * dayz_weapons        1.3.1
                * dayz_server         (server admins only)
       
        Developer's Note:
                * Requires ArmA2 Beta.
                * Big thanks to JoeKurtz for his excellent bug reports
       
        Changelog:
                * [FIXED]        Melee items causing magazine glitching and eventual server death (fixed)
                * [FIXED]        Unconscious UI Image displays incorrectly
                * [FIXED]        Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
                * [FIXED]        Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
                * [FIXED]        Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
                * [FIXED]        Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
                * [FIXED]        Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
                * [FIXED]        Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
                * [FIXED]        Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
                * [REVERT]        Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
                * [FIXED]        Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
                * [FIXED]        Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
                * [NEW]                Once infected lose line-of-sight they will try investigate where you are
                * [FIXED]        Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
                * [NEW]                Significant loot rebalancing
                * [FIXED]        "Fus ro dah" melee (now should be the correct release files)
发表于 2012-6-20 08:08:29 来自手机 | 显示全部楼层
在170服务器重生,在1712服务器玩,你会很爽
发表于 2012-6-20 08:26:03 | 显示全部楼层
重點只想知改重生問題沒有 , 即上線時掉到大海 , 這個問題害我不敢上線==
发表于 2012-6-20 09:16:41 | 显示全部楼层
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Please do not post messages of support or abuse. Please only post your feedback from having tried the update, or any serious issues.

The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur.

Build Notes
HOTFIX : 19 JUNE 2012

Affected addons:
* dayz_code 1.7.1.4
* dayz_equip 1.3.2

Changelog:
* [FIXED] Performance issue with equipment proxies (improves FPS)
______________________________________

HOTFIX : 19 JUNE 2012

Affected addons:
* dayz_code 1.7.1.3
* dayz_weapons 1.3.1
* dayz_server (server admins only)

Developer's Note:
* Requires ArmA2 Beta.
* Big thanks to JoeKurtz for his excellent bug reports

Changelog:
* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
* [FIXED] Unconscious UI Image displays incorrectly
* [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
* [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
* [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
* [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
* [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
* [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
* [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
* [NEW] Once infected lose line-of-sight they will try investigate where you are
* [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
* [NEW] Significant loot rebalancing
* [FIXED] "Fus ro dah" melee (now should be the correct release files)
发表于 2012-6-20 20:47:09 | 显示全部楼层
现在斧子要占十格背包或主武器位置,实在蛋疼。扔了的话在林子里就没法砍柴生火烤肉吃了。这很重要。。。
 楼主| 发表于 2012-6-20 22:41:07 | 显示全部楼层
starzc 发表于 2012-6-20 20:47
现在斧子要占十格背包或主武器位置,实在蛋疼。扔了的话在林子里就没法砍柴生火烤肉吃了。这很重要。。。

下一个更新。1.7.1.5,里面,斧子可以在腰带栏和主武器之前切换,不再占空间了。手电筒也是。
腰带栏就是那个放手表和指南针什么的那个物品栏
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