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[闲聊] 大家都来讨论讨论 武装突袭1 武装突袭2 各自的特点和区别

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发表于 2012-1-3 13:04:13 | 显示全部楼层 |阅读模式
最近几天玩了 武装突袭1 和 武装突袭2
感觉 武装突袭1 很没有激情,它还没有“跨越”这个动作。
发表于 2012-1-3 13:20:24 | 显示全部楼层
ARMA1动作方面看上去没有2那么舒服~除了动作有点僵硬外其他的还是不错的~我希望ARMA3出来的时候可以翻过一堵墙~~~
发表于 2012-1-3 14:17:10 | 显示全部楼层
http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma
Five years ago, Bohemia Interactive was almost completely exhausted, both morally and financially. Sales of the original OFP were slowing down (still, it's highly notable that the game has managed to live for so long), and new developments were not going too well. Our relationship with Codemasters, the former publisher, was utterly broken. Various legal and contractual problems that made it difficult to establish a relationship with a new publisher. At the same time, Bohemia Interactive had been trying to put together the extremely overambitious Game 2; a total military life simulator with three extremely large and fully destructible environments (Chernarus, Takistan and Basta), very detailed vegetation and complex physical simulation powered by ODE. This was simply too much to handle. The decision was made to take as much of the new engine improvements as possible from OFP: Elite for Xbox (most notably the streaming of data into memory and pixel shaders) and create a game partly based on revamped Cold War Crisis assets. The result is now known as Arma (initially titled OFP Rearmed). Unlike “Game 2”, this would have to be created relatively quickly, within a budget and most importantly on time. A follow up to VBS1 (so far only a moderate success), powered by a heavily modified Arma 1 engine was also in the making by the growing Bohemia Interactive Australia team, composed of some of the very finest and talented members of the OFP community.

The Arma 1 release was not in any way smooth and the game was somewhat uninspired in various ways. Still, it provided a great platform for the future and kept our games alive. It has also allowed us to start building our very own Arma series and approach something we felt could be close to the original ambitions of “Game 2”, but sill would be something feasible to manage. We titled this project Arma 2. In parallel with this, we started a close cooperation with a second studio Black Element Software, working on Queen's Gambit, a datadisk for Arma 1. Also, a third studio Altar Games, started to contribute heavily to Arma 2's development, which was carried out by two development teams working from two locations in parallel.

ARMA1是BIS当时缺钱推出来救急用的,主要根据XBOX版的OFP进行改进,实际上是OFP DX9.0B加强版。
ARMA2是当年确定的GAME2,除了所谓的硬件配置要求高于大部分OFP玩家现有电脑以外,其他的内容比ARMA1强出几倍。
发表于 2012-1-3 22:37:14 | 显示全部楼层
msy 发表于 2012-1-3 14:17
http://www.bistudio.com/index.ph ... -flashpoint-to-arma
Five  ...


ARMA2:OA +1.60版本的確在游戲功能和内容上比ARMA1强得多,ARMA1缺太多軍事載具了,而且功能和老舊的游戲問題與OFP差不多~~ARMA2:OA功能+原版內容+資料片內容+DLC內容,是已經可以完完全全取代ARMA1和OFP,絕對才是一款最真實的游戲作品~~~

发表于 2012-1-5 00:23:17 | 显示全部楼层
我感觉ARMA3可能也是和ARMA1差不多,急推出来圈钱的,本不打算这么快就出ARMA3,ARMA3中的岛屿也本打算是给ARMA2的一个如同OA的扩展包用的,后来又直接干脆改成ARMA3,所以大家不能期望值太高了啊
发表于 2012-1-27 19:27:59 | 显示全部楼层
悲催啊!
发表于 2012-2-16 22:01:39 | 显示全部楼层
msy 发表于 2012-1-3 14:17
http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma
Five  ...

难道这就是玩武装突袭的人很少的缘故吗
发表于 2012-2-23 22:57:33 | 显示全部楼层
武装1就是一个坑爹货!
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