msy 发表于 2010-9-23 09:14
关于内存的问题,我看过BIS官方网站的一个帖子,就是在讨论为什么不出64位执行程序的版本,结果好几个BI的程 ...
http://www.bistudio.com/develope ... t-barrier-2_en.html
In the long term, the solution to this will be to move to a 64 bit operating system and to compile the game as a 64 bit application. Such a solution is not realistically possible for ArmA, partly because not enough people use a 64b OS yet, partly because the change is too big and would take too much time and resources.
另外还有一个惊人的小发现
What this brings to ArmA is that the internal file cache, which is sized between 100 - 500 MB depending on how much RAM you have in your system (or depending on what -maxmem command line argument you use), is now using almost no virtual space at all. |