包括 CBA ACE ACEX ACEX_SM 大范围更新:
CBA:
•Build 99. Updated to source:@8e373a7332fdd06acba4ef868f343d582c5b8e9d
Fixed
•Versioning should handle all mods lowercased. fixes #10845 [Sickboy]
Added
•CBA_fnc_DeleteEntity, small changes in getpos [rommel]
•CBA_fnc_findEntity for quick entity finding [rommel]
•Task, marker, radius, object, location and default support to fnc_setpos [rommel]
ACE :
•Build 360. Updated to source:@51e8c8072b35d598e7f1ffb3f045d2790956e2da
Changed
•Key for roundcount can now be adjusted in ace_keys.hpp (some people wanted the sit animation back) [Xeno]
Fixed
•Brightness adjustment for NVGs [rocko]
•CtrlSetText was missing for the revive buttons in spectator, refs #10642 [Xeno]
•Missing damage and wreck models for standard BIS vehicles [King Homer]
•Rate of fire increased for Hellfire ATGMs. Fixes #10769 [zGuba]
Added
•Key to switch gunship laser designator on and off - L by default [zGuba]
ACEX :
•Build 240. Updated to source:@ef571bfaa8ee0b1ffbc2c89de8efe8b6bec38ab0
Fixed
•M1A1 TUSK Shadow Bug. fixes: #10771 [Aushilfe]
Added
•AK-74 and M16A2 replacement models with improved aiming and animations by Solus [zGuba]
•FCS support for coax M2 on M1A1TUSK CSAMM [q1184]
ACEX_SM :
•Added slight volume boost to M4/16, G36 and AK74 [tpM]
•M2 and M197 firing sounds by tpM [zGuba]
•Mk19 & AGS fire sounds [tpM]
•More realistic YakB sounds, thanks to TAZM Pictures and tpM [zGuba]
•New KPV, DShK and GAU-12 firing sounds by tpM [zGuba]
•New ZSU-23-4 and ZU-23-2 firing sounds by tpM [zGuba]
Added
•Explosion sounds for M34 WP grenade. [tpM]
•Movement sounds for grass, road and sand by Fromz [zGuba]
最新ACE的M1A1终于如期到达。
喜欢的午饭就爽吧 。建议使用 sync 2009 更新。(国内服务器,无一支持。建议测试到香港和日韩服) |