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[新闻] Project Reality ArmA2模组若干新图,即将进入测试阶段

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发表于 2010-3-26 20:05:29 | 显示全部楼层 |阅读模式
转入ARMA2的原战地2PR模组最近发布了一些新图,并且称将会很快进入测试阶段。

具体内容请看:http://www.armaholic.com/page.php?id=10010

















 楼主| 发表于 2010-3-26 20:11:22 | 显示全部楼层
PR中文网有一些详细的中文介绍:
http://www.prmod.cn/html/17/n-217.html
 楼主| 发表于 2010-3-26 20:14:13 | 显示全部楼层
Firstly Hello and a big welcome to the Project Reality ArmA2 Highlights  Reel #1. In the same fashion as PR: BF2, we intend to keep the PR  Community updated on PR: ArmA2. The last few weeks since announcing our  Modification have been, in a word - Hectic. The response to the  announcement overall was fantastic, and it already seems to have a good  following, although a large update here, I hope this Highlight Reel  entices more to the Community, and keeps those already following it up  to date with our progression so far.




- Team Update
Behind the scenes the Management Team have been looking to expand the  PR:ArmA2 team. The response was very positive, with a healthy team in  place we should now be able to move forward in other areas of  Development. Our current team list below shows the commitment and  dedication we now have with some very talented team members.






- Current Ongoing Work
As we initially mentioned in our announcement, PR:ArmA2 will be a self  contained and self developed Modification, and as you can see over the  last few weeks the team have been hard at work both Developing and  Brainstorming, in the form of both meetings, steering groups and general  chat in our TS3 Server. Inevitably this has now provided us with work  to do and here are some of the current things we are Developing. As you  can see a lot of them will be Exclusive for PR, and are all being  developed internally. All this work is actively under development  however only time will tell if they all make v0.1:

PR Exclusive - Stamina / Weight System
Something we are looking at developing in a new way, however it will be  based on:
1. the weight of objects carried in the player's inventory
2. location of the wounds (eg. legs)
3. level of blood loss, and;
4. the speed the unit was traveling eg walking vs running vs sprinting
The player would suffer - shortness of breath, hand tremor, very short  black-outs. This is also being looked at for vehicles, which will affect  suspension and speed depending on cargo, etc.

PR Exclusive - Medical & Wounded System
This is a big area however in short we are looking at a much more  accurate and intricate health and medical care system than the one  currently available in game. Units may fall unconscious if enough  damage, pain or blood loss occurs
发表于 2010-3-26 20:40:22 | 显示全部楼层
AA2的画质果然名不虚传,尤其是树叶,精细无比,搞不懂波西米亚公司怎末做的::L
发表于 2010-3-26 21:26:41 | 显示全部楼层
真牛B得知做组MOD可以实现在车辆里射击~~~~~~~~~~~··
发表于 2010-3-26 21:33:43 | 显示全部楼层
看来预计放暑假时就可以玩上了
发表于 2010-3-26 22:31:49 | 显示全部楼层
还有满野的郁金香(貌似不是),很温馨的战斗环境啊...
发表于 2010-3-26 23:16:24 | 显示全部楼层
车里射击…可是PR1不能在装甲车里向外边开火…挺可惜的
发表于 2010-3-27 00:11:46 | 显示全部楼层
-_,-在悍马车里用M16么? 那是悲剧。。。
发表于 2010-3-27 00:31:37 | 显示全部楼层
-_,-在悍马车里用M16么? 那是悲剧。。。
rasy 发表于 2010-3-27 00:11



这有神马嘛,人家VBS2用得好好的

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 楼主| 发表于 2010-3-27 00:40:07 | 显示全部楼层
这有神马嘛,人家VBS2用得好好的
acknowledge 发表于 2010-3-27 00:31


现实中车内射击如果不加弹壳收集器那绝对是个杯具……
发表于 2010-3-27 01:35:37 | 显示全部楼层
如果你的网络和机器够好,可以去这里申请加入BETA版测试,可以先爽到哦http://www.realitymod.com/forum/ ... sters-required.html
发表于 2010-3-27 01:37:33 | 显示全部楼层
哈哈,跟ACE2有竞争了。
发表于 2010-3-27 12:20:28 | 显示全部楼层
真霸道!
发表于 2010-3-27 12:45:14 | 显示全部楼层
PR2可能偏向娱乐一些,习惯来说,PR会把细微的东西放大很多用来平衡(比如说某些明显慢得不行的动作),不过这样的好处是使大家更团结才不会被虐,强化配合
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